Grotesques tenets Organization in Pembina | World Anvil
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Grotesques tenets

For Grotesques, gargoyles, and all nocturnals have few tenets.   The most important is to keep hidden from fragiles. To stay on the fringes of stories and myths, to never be found to be true. Breaking this rule leads to banishment, not just from one's unkindness but the city itself.   There are minor rules for unkindnesses to follow, which fountains are forbidden, which in the city are neutral territory and which belong to allies which can be visited under a number of obscure reasons.   On the first full moon upon awakening a cerimony is held. The creature is named. A portrait is painted in the grotesques codex. The details of the coy hunt are determined.   For the fragiles below they have their places of worship. Smudging to cleanse ones mind, body and spirit can be done without a priest or elder. The four directions are an important part of the religion. Each direction is designated a colour, each direction has certain elements, certain spirits, certain tricksters which pretain to that direction. The closer you are to one direction or another on the map makes that direction more powerful to the individual.   Talisman for luck, health, or to counter bad luck are worn by many, usually on a leather string, sometimes beaded, and wrapped in a cloth or leather bag. The objects in the medicine pouch are personal. Every pebble, coin, bead, earth, or seed was chosen for a specific purpose and reason.   Religion and spirituality are personal. Spirits could be in everything, stones, trees, animals, water. There is no one powerful spirit. A minor spirit in a large boulder could be more important to someone, then a spirit of a great mountain.   The devil's turd (an ancient iron meteror) being more meaningful to those on butcher street, then the child who fell from the sky , its sister meteor held withing Pembina's castle grounds. Both important stones. Both stones of power. Both stones believed to hold it's own spirit.

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