Patch
- Safe – normal weather, terrestrial terrain, and normal magic levels. This doesn’t mean there aren’t dangerous animals or “normal” dangerous terrain, but the air is suitable for most beings, the temperature is within habitat parameters for those beings, and the ground is ground.
- Weird – the patch may not be actively trying to kill visitors, but circumstances are decidedly not normal here. Both Selvage and Home would be categorized at Weird, as neither are dangerous, but dozens of acres of marbles covering an otherwise flat plane just strikes most beings as a wee bit odd and Home is even stranger.
- Dangerous – normal “extreme” weather, hazardous terrestrial terrain, dinosaurs or other dangerous non-magical animals. The patch is (probably) not actively trying to kill visitors, but it’s easy to see from where one might get this impression. The air is probably still breathable, if not comfortable, the temperature will likely be at the upper or lower range of humanoid survivability (possibly with equipment or some magic,) and the ground is ground, although possibly quicksand or alkali flats.
- Hellscapes – the patch is actively trying to kill visitors, or at least it seems that way for normal beings from the Material Plane. The animals found here may actually be Magical Beasts, Constructs, or a terrestrial animal with a special template (e.g., a Half-Fiend or Phase Creature.) Terrain may be more like that which you’d find on an elemental plane than the material and may have more (or less) gravity than normal. The air may not be breathable or even present. The ground may be less ground and more fire. Don’t drink the water, not so much because it can cause sickness, but because it has a negative pH level!
Localization
Local vs Absolute Cardinal Points
The cardinal points of a patch, while usually close to what would be expected, can differ between patches. Methods of determining direction may give different results based on how the determination is made or, in some cases, the intent of the person making the measurement. Local cardinal points are those within a patch. Methods that are purely mechanical, such as a magnetic compass or shadow-tip methods, will always give direction based on the patch. Using azimuth check navigation will also show local directions, but won't be possible for anyone unfamiliar with the skies of Patchwork. The Geographic Lore ability of the Investigator (Cartographer) class determines local direction unless the user specifies otherwise, in which case the ability requires two full round actions to use. Absolute cardinal points are true across multiple patches and, as far as anyone can determine, are consistent throughout Patchwork. Magical methods of determining direction, such as the Know Direction cantrip, will give the absolute direction unless the caster specifies otherwise.Directional Realignment Over long periods of time, decades or perhaps even centuries, the local direction of a patch will gradually drift such that it aligns with the absolute direction. This can result in features like standing stones or civic sundials being wrong for their location. This may have a larger effect, such as causing havoc with local magical properties.
A Natural Law?
Unsurprisingly, how patches are formed is a topic of much debate on Patchwork. The most common theory is that they are pulled from other worlds and there's much evidence to back this up, but not everyone remains convinced. While it's true that many patches do contain artifacts of civilizations, roads, entire cities, structures, and even megastructures, there are reports of finding two or more patches that are from the same world (as identified by specific dialects of language samples, architectural styles, magical resonance, and other such markers), but displaced in time from one another (see "displaced in time" below.)
Another theory states that patches are created whole cloth and are not actually from other worlds at all. The most adamant antagonists of this theory are the people that were living on a patch when it arrived. Apparently some beings don't accept the idea that they sprang out of thin air last week. If the how is debated, the exact force behind it is even more hotly debated. While an arcane source is a widely accepted possibility, divine or even fey sources are widely credited (or more often, blamed.) Among those that claim divine force, a common claim is that Patchwork is the afterlife, a heaven, hell, or even a limbo. This would seem to be contrary to the lack of divine communication or manifestation, but pointing this out rarely deters believers for long.
Displaced in time
As stated, patches have been found that seem to be from the same world. Cultural artifacts match up in style and construction, books show the same or very similar dialects, and even specialized forms of magical detection all but prove they are from the same world. Yet it's these same books that seem to show a displacement of time!
In one patch, a huge tower in a very distinct style was found, completely intact, but lacking inhabitants at the time. Another patch, identified as from the same world, had texts describing the very same tower! The fact that the books described the tower as having been destroyed, however, only creates more questions.
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