Daretti Da Vinky Character in Pastoria | World Anvil
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Daretti Da Vinky

Daretti Da Vinky

Hey it's me, Daretti. Uhhhh what the hell do you want to know? Do I know you? No? Get outta here!

Physical Description

General Physical Condition

To the other races, he is a small lil lima bean, but for a goblin he's on the tall side. Mama's precious tall boy.

Body Features

Green with a big head. Burn marks here and there. Large bat-like ears that are commonplace for goblins and with a skinny build (for a goblin).

Facial Features

Usually has a scowl on his face due to brooding, but when in the presence of friends or when his attention is captured by something, he is attentive, smirking, and curious. His smile is especially toothy with sharp teeth that are pearly white.

Identifying Characteristics

Has a tinkerer's apron, tough leather gloves, as well as a pair of goggles on his forehead.

Physical quirks

Wears his hair as a mohawk. He thinks it's pretty cool. His mother always liked it.

Apparel & Accessories

His regalia consists of tinkerer's clothes and apron, thick gloves and goggles on his body. On his back he has fastened his pack that is as large as he is and a case that he is always checking on (about the size of a train case-goblin sized of course). This is all fastened together by a series of leather cords attached to a metal frame on his back to help him carry such a burden. His tools are on his belt in pouches, one carrying his Tinkerer's tools and the other made of a more secure material to carry his sensitive alchemical supplies.

Mental characteristics

Personal history

A goblin born to famed artificerial blood. His Father made magical weapons and armor, his mother could weave life and create constructs. Daretti was raised to do great things for Goblinkind, dreaming of one day becoming greater than the artificers of Nimblewick and to one day visit his Motherland, bringing with him new artificerial ideas and progress. Haunted by a suspicious accident that took his mother's life, Daretti works to uncover a conspiracy that could shake the world of artifice.

Education

Studied under his grandfather Nardo Da Vinky, his father Renzo Da Vinky, and mother Trixie Dazzlebolt-Da Vinky. Sometimes he was given tutoring by artificer Nimmie Amee, who was friend to his mother.

Accomplishments & Achievements

2nd Place Youth Artificer Contest of Verdantport. Lost to an apprentice of Nimmie Amee. Daretti's dad was furious.

Mental Trauma

[ REDACTED ]

A fast talking, determined, intelligent goblin artificer with a heart of gold. If it needs fixin' or scrappin', Daretti's your goblin.

View Character Profile
Age
18
Birthplace
Verdantport
Children
Gender
Male
Eyes
Dark Brown/Black
Hair
Black
Skin Tone/Pigmentation
Green
Height
3'11"
Weight
55

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The forest is no place for kids
Eleventh Day of Shine, In The Year 1356 ALD

I haven’t been writing much, definitely because of recent events. If my dad knew I’m skipping journals he’d chew me the hell out. That old man...can’t believe I thought he killed mom. I’ve been in doubt since the accident and shit I’m still doubtful. I can trust Nimmie however. Can’t believe pops came knocking on her door lookin for me. Sheesh. Anyway it was high time I left home anyway. King Seeban and his cronies aren’t getting away with what they’ve done to me. I’m Daretti freakin Da Vinky. Son of Trixie, Master of Teleportation magics. Yeah once I crack the code on her works then I can use that as a title. I can’t really focus on writing right now. We just left some kids to fend for themselves in a dangerous forest. There’s a reason I never strayed too far into it as a kid, there’s bad evil shit in there. But these kids had no choice. The orphanage burnt down, and there was no place for them. Verdantport has got to get their shit together. The city should have taken care of them! Witchwood is what they call their lil fort in the forest. There’s that one girl, the leader Chloe, she’s got a lot of moxie. Yeah and the White Witche’s weapon! It’s mythical! It’s legendary and I got to touch it! I taught her a few things about attunement so with time she’ll form a connection with it. It’s not something I learned over night. Hope she can protect them. We killed that freakish monster in the clearing. Evil and ugly and big is what that thing was, but Armitage and his new book really put out some firepower. But a kiddo still lost his life. Erastus is really messed up about it. We all are. Hope Elaria can help lift his spirits. Well think I’m all done writing for now. Rest is over and we’re following Malth’s lead.

All’s Well That Ends Well
Seventh Day of Shine, In The Year 1356 ALD

I’m goin’ to try to keep this short, but a lot of weird shit went on today. So we get to the Karno compound and the folks are plenty friendly. They pointed us to the direction of the well and there it was. No undead monsters, no sign of necromancy, nothing! It even had its own ladder leading into it. Well we got down to the bottom of it and there was a passageway you could see clear as day! Those kind folks forgot to mention that. But sure we pressed on and found a room with a bunch of kobolds. Kobolds! My mom and pop would tell me story about these folks living with them back on the goblin homeland Nimblewick. But here they were, husks, dead for who knows how long. Real peculiar, I’ll have to ask someone from Nimblewick about this. Not my dad though, he can eat a bag of rusty nails. We found a secret passage to another room with a sign congratulating us for not going into the previous room. Suddenly Elaria gets slimed by...a slime. Poor girl went down almost immediately, but a quick twist of my wrench and she was back up in fighting shape. I was already sick of this place, but the next room had the craziest thing I’ve ever seen. Skeletons were playing some sort of weird game and placing bets. Well that was a door that I immediately closed. Some doors are better off closed and never revisited. That’s right Daretti, suppressing those bad thoughts and emotion! Put em’ in a box. Anyway through the next room there was a table with weird writing and plates that suddenly “poof” had some food appear on it. It was Momma’s Gnocchi, fresh and piping hot. This dungeon was really breakin’ my balls. Erastus ended up stepping up to the plate and eating his dish which ended up being some important spiced goat. The door to the next room opened and our food was gone. A little bit of regret did wiggle it’s way into my heart seeing mom’s specialty disappear. Next room had a chest and Elaria and I cracked it open. Elaria’s a good kid, very excitable. I think we’re the same age, but they always called me an old soul. Eh fuggedaboutit. Armitage found this book that nearly swiped his face off and out came the wizard Wam! We told him about the late Dorothy and Ozma, but all he wanted to do was party, so he left his book and booked it out of the dungeon. Sheesh, I agree with Erastus’s sentiment. He’s a dick. Oh yeah that chest. It had a Belt of Teleportation. Real fancy and jeweled. I could sense the magic oozing off of it. Do I want to return it to the royal family? I’ll think about it.   With our task done, we went back up to the surface and enjoyed a feast with the locals. That feast was scrumptious with good folks and lotsa laughs. One of them inquired about new methods for getting water to their crops and I had to break it to them. They’re going to need a pump, or they’re going to have to move. The Karno Compound isn’t near any streams or rivers or bodies of water. This is a real bad spot for a budding village. I’d like to come back in a while after I’ve made some more money and learned a few things to help these folks. Maybe, I’d like to come back with Armitage, Malth, Erastus, and Elaria...Even though our job with the map is over, the laughs and the trouble that I’ve experienced with them is something I don’t want to end. I’m going to ask them if they want to travel together. Maybe they can even help me crack Mom’s cipher.

Treasure in the Well? Say less.
Sixth Day of Shine, in the year 1356 ALD

Notero's a good looking city. It's no Verdantport, but its got its own scene. Lots of different types of folks of every shape and size. You love to see it. On the ship here, I met a construct that goes by the name of Malth'Nurn, means old friend in Dwarvish. He's an old battle model, thought his was obsolete, but I could immediately tell that someone had been tinkering on him. He must've gotten real banged up some time ago. Even more interesting was when I learned who the person who did the fixer upper job on him was. Sheesh Daretti, you don't believe much in faith or destiny but this sure has been a hell of a coincidence. His repair smith has the same name as one of the guys on the letters you found on dear ol dad's desk. Malth seems like he wants to get back in good graces with this guy. I can't let Malth know yet that his guy's on my sh*tlist. Pops will probably try to come for me or send someone to find me. No way is he getting his hands on Mama's work. I'll make him pay that rotten ol' miserable bas- Anyway we found this wizard, Armitage. Real earnest fella, has some sort of map that leads to a well, where there's this undead thing called a Devourer. It's also the location of some sort of royal treasure. I'm in. Maybe I'll find something useful in that well. I've got to keep myself protected so the sooner I can get my hands on some scrap and heavy armor, the better. Thanks dad for the Guardian and Infiltrator armor blueprints, ya old bozo. They should come in handy soon. Oh yeah, forgot to mention. Erastus and Elaria. Erastus is a Mizbasha, the first I've seen. Elaria, is an elf who seems a little nervous. They seem pretty close and harmless, though Erastus's wide eyed stares kinda scare me. They're to accompany us to the well, as well. Really Daretti? Wordplay? I'm hilarious! Though I wish the clerk at the church thought I was funny. C'mon of course I know mention of undead in a church was sacrilegious. They didn't have to kick me out! After we left town, we found this weird pond. There was a strange gelatinous layer to it. Erastus got all wide-eyed and sketched out by it. Next thing I know two undead came right out. I was a little freaked out, I'll admit, but they were easily dealt with, didn't even break a sweat. They're no match for an artificer of my pedigree! I've got a tool in each of these belt pouches for every occasion. Two firebolts, one from me and one from Armitage was all that was needed to get rid of that film on top of the pond. Badabing badaboom, necromancy has no place within a delicate pond ecosystem. Y'know I could get used to this whole adventuring thing, as long as I'm in a party like this one.

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