Cultist Apprentice
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Vilewhisps (2). Ranged Spell Attack: +2 to hit (homing), reach 50 ft., 1-3 targets. Hit: 1d4+1 fire damage.
Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Vileburst. Ranged Spell Attack: +3 to hit (homing), reach 40 ft., 1target. Hit: 1d6+3 magic damage. Bloodfire. - Ranged Spell Attack: Blasts a cone of red magical fire, reach 30 ft. All target must do a dexterity saving throw; fail: take 3d6 magic damage, success: 1d6 magic damage. The cultist must sacrifice 50% of max HP to perform this action. Can't use if below 50% of max HP.
Magic Guard Once per combat, block 50% of incoming damage from one attack.
An evil mage apprentice.
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