Credit for this system belongs to reddit user u/NefariousNautilus who posted it to the r/DnDBehindTheScreen on 6/11/2021
Catching Fish - The Basics
First, The DM determines which table the fisherman will catch from and that player rolls 1d20.
Freshwater Fish Table
D20 |
Size |
Type |
Weight |
Modifier |
1 |
Small |
Snackerel |
1d4-1 |
+0 |
2 |
Small |
Daggerfish |
1d4 |
+1 |
3 |
Small |
Mousegill |
1d4+1 |
+1 |
4 |
Small |
Red Trout |
1d4+2 |
+2 |
5 |
Small |
Whitefin |
1d4+3 |
+2 |
6 |
Medium |
Magefin Chub |
2d4-1 |
+2 |
7 |
Medium |
Starscale Trout |
2d4 |
+3 |
8 |
Medium |
Bluegill Minnowpike |
2d4+1 |
+3 |
9 |
Medium |
Owlbear Salmon |
2d4+2 |
+4 |
10 |
Medium |
Rapier Sturgeon |
2d4+3 |
+4 |
11 |
Large |
Mithril Carp |
3d4-1 |
+4 |
12 |
Large |
Tigerstripe Bass |
3d4 |
+5 |
13 |
Large |
Swordtooth Herring |
3d4+1 |
+5 |
14 |
Large |
Oarfish |
3d4+2 |
+6 |
15 |
Large |
Dragontail Pike |
3d4+3 |
+6 |
16 |
Massive |
Boatcutter Gar |
4d4-1 |
+6 |
17 |
Massive |
Lakesail |
4d4 |
+7 |
18 |
Massive |
Axehead Trout |
4d4+1 |
+7 |
19 |
Massive |
Whalefin |
4d4+2 |
+8 |
20 |
Massive |
Bearfish |
4d4+3 |
+8 |
Saltwater Fish Table
D20 |
Size |
Type |
Weight |
Modifier |
1 |
Tiny |
An Old Shoe |
1d6-1 |
+0 |
2 |
Massive |
Giant Squid |
30d6+5 |
+7 |
3 |
Large |
Mammoth Tuna |
10d6+5 |
+6 |
4 |
Medium |
Guildfin Grouper |
5d6+3 |
+5 |
5 |
Enormous |
Claymorefish |
40d6+5 |
+8 |
6 |
Small |
Trapjaw Snapper |
3d6+3 |
+4 |
7 |
Medium |
Nine-Tail Clubfish |
6d6+2 |
+5 |
8 |
Large |
Sealance |
10d6+4 |
+6 |
9 |
Medium |
Infidian Mackeral |
4d6+2 |
+5 |
10 |
Small |
Wolfhead Bass |
2d6 |
+4 |
11 |
Medium |
Kawahai |
3d6+8 |
+5 |
12 |
Large |
Crimson Steenbras |
10d6+5 |
+6 |
13 |
Medium |
Whitegill Rook |
4d6+3 |
+5 |
14 |
Massive |
Chimera Shark |
40d6+5 |
+7 |
15 |
Tiny |
Pearleye Anchovie |
1d6-2 |
+0 |
16 |
Small |
Silverpage Crevalle |
2d6-2 |
+4 |
17 |
Medium |
Onyxfin Bulltrout |
4d6+3 |
+5 |
18 |
Large |
Sultanfish |
8d6+15 |
+6 |
19 |
Enormous |
Seahir |
35d6+10 |
+8 |
20 |
Titanic |
Whaboleth |
50d6+5 |
+9 |
The challenge is to get the fish from where it is hooked (20 ft away) to the boat/dock, where it can be pulled in.
Each round, the player and fish face off with a contested roll to see if the fish moves further or closer, in increments of 10 ft.
- If the player wins a contested roll, the fish moves 10 ft closer.
- If the fish wins, the fish moves 10 ft further.
- On ties, the fish stays put.
- Repeat the contested rolls until the fish is caught or escapes (0ft / 40ft)
For each contested roll, the DM rolls for the fish (adding the modifier from the table), while the player rolls whatever skill they can reasonably justify to the DM. The fish gets tired as the battle rages on, gaining a cumulative -1 penalty on each turn after the first.
Fish Traits
Not all fish are created equal, and some may possess unique traits that make them more difficult to catch.
- Desperate: Once per battle, the fish can make a desperate maneuver, gaining advantage on its next roll, but disadvantage on the following roll
- Brutal: The fish automatically wins on a 19 or 20
- Tireless: The fish is in particularly good shape, and the -1 penalty only accumulates every other round
- Sly Fish: Once per battle, the fish can re-roll its check AFTER seeing the player's roll
- Momentous Mover: Once per battle, the first time the fish wins a round, it moves 20ft away instead of 10ft
- Jumping Fish: Once per battle, after losing a round, instead of being reeled in 10 ft., the fish jumps out of the water and halts progress, staying in the same place
Legendary Fish
Every fisherman has a story of the one that got away. Most of these tavern tales are nothing more than lies, and spun yarns, but occasionally a fisherman does encounter a mysterious and rare creature among the waterways of the world. These fish may be exceptional in their size, their strength, or for other, more curious reasons. If you have reached an area that contains a legendary fish the DM may secretly roll a die to determine if it makes an appearance, but some of these fish may require special tackle, or lures to be produced.
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