Fishing in Orr | World Anvil
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Fishing

Credit for this system belongs to reddit user u/NefariousNautilus who posted it to the r/DnDBehindTheScreen on 6/11/2021
 

Catching Fish - The Basics

  First, The DM determines which table the fisherman will catch from and that player rolls 1d20.  

Freshwater Fish Table

 
D20 Size Type Weight Modifier
1 Small Snackerel 1d4-1 +0
2 Small Daggerfish 1d4 +1
3 Small Mousegill 1d4+1 +1
4 Small Red Trout 1d4+2 +2
5 Small Whitefin 1d4+3 +2
6 Medium Magefin Chub 2d4-1 +2
7 Medium Starscale Trout 2d4 +3
8 Medium Bluegill Minnowpike 2d4+1 +3
9 Medium Owlbear Salmon 2d4+2 +4
10 Medium Rapier Sturgeon 2d4+3 +4
11 Large Mithril Carp 3d4-1 +4
12 Large Tigerstripe Bass 3d4 +5
13 Large Swordtooth Herring 3d4+1 +5
14 Large Oarfish 3d4+2 +6
15 Large Dragontail Pike 3d4+3 +6
16 Massive Boatcutter Gar 4d4-1 +6
17 Massive Lakesail 4d4 +7
18 Massive Axehead Trout 4d4+1 +7
19 Massive Whalefin 4d4+2 +8
20 Massive Bearfish 4d4+3 +8
 

Saltwater Fish Table

 
D20 Size Type Weight Modifier
1 Tiny An Old Shoe 1d6-1 +0
2 Massive Giant Squid 30d6+5 +7
3 Large Mammoth Tuna 10d6+5 +6
4 Medium Guildfin Grouper 5d6+3 +5
5 Enormous Claymorefish 40d6+5 +8
6 Small Trapjaw Snapper 3d6+3 +4
7 Medium Nine-Tail Clubfish 6d6+2 +5
8 Large Sealance 10d6+4 +6
9 Medium Infidian Mackeral 4d6+2 +5
10 Small Wolfhead Bass 2d6 +4
11 Medium Kawahai 3d6+8 +5
12 Large Crimson Steenbras 10d6+5 +6
13 Medium Whitegill Rook 4d6+3 +5
14 Massive Chimera Shark 40d6+5 +7
15 Tiny Pearleye Anchovie 1d6-2 +0
16 Small Silverpage Crevalle 2d6-2 +4
17 Medium Onyxfin Bulltrout 4d6+3 +5
18 Large Sultanfish 8d6+15 +6
19 Enormous Seahir 35d6+10 +8
20 Titanic Whaboleth 50d6+5 +9
    The challenge is to get the fish from where it is hooked (20 ft away) to the boat/dock, where it can be pulled in.   Each round, the player and fish face off with a contested roll to see if the fish moves further or closer, in increments of 10 ft.
  • If the player wins a contested roll, the fish moves 10 ft closer.
  • If the fish wins, the fish moves 10 ft further.
  • On ties, the fish stays put.
  • Repeat the contested rolls until the fish is caught or escapes (0ft / 40ft)
  For each contested roll, the DM rolls for the fish (adding the modifier from the table), while the player rolls whatever skill they can reasonably justify to the DM. The fish gets tired as the battle rages on, gaining a cumulative -1 penalty on each turn after the first.  

Fish Traits

  Not all fish are created equal, and some may possess unique traits that make them more difficult to catch.  
  • Desperate: Once per battle, the fish can make a desperate maneuver, gaining advantage on its next roll, but disadvantage on the following roll
  • Brutal: The fish automatically wins on a 19 or 20
  • Tireless: The fish is in particularly good shape, and the -1 penalty only accumulates every other round
  • Sly Fish: Once per battle, the fish can re-roll its check AFTER seeing the player's roll
  • Momentous Mover: Once per battle, the first time the fish wins a round, it moves 20ft away instead of 10ft
  • Jumping Fish: Once per battle, after losing a round, instead of being reeled in 10 ft., the fish jumps out of the water and halts progress, staying in the same place
 

Legendary Fish

  Every fisherman has a story of the one that got away. Most of these tavern tales are nothing more than lies, and spun yarns, but occasionally a fisherman does encounter a mysterious and rare creature among the waterways of the world. These fish may be exceptional in their size, their strength, or for other, more curious reasons. If you have reached an area that contains a legendary fish the DM may secretly roll a die to determine if it makes an appearance, but some of these fish may require special tackle, or lures to be produced.


Cover image: Study_16 by Greg Rutkowski

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