Rak'Nai
" The Tribalistic Peoples that make up Rak'Nai are surprisingly civilized. In the few years in which the nation has been founded, the creatures who formed there went from beast like, wild natured beings. Now they have advanced greatly, and are even said to have great riches and advancing technologies."
- Khaleshnian Political Advisor
Structure
Grand Chieftain, Functions as a King.
Chieftans, Functions as lords.
Grand Shaman, Function as subsiduary king
Public Agenda
Rak'nai serves as a nation for the safety and recognition of races that are primarily tribalistic. These races include types of humans previously nomadic, goblins, kobolds, many types of lizard-folk, and orcs.
Assets
Rak'nai has a large number of exotic animals who's products are considered delecacies to other counties. Rak'nai also has a great number of mines that have so far produced great numbers of usable iron and other precious metals, as well as jewls and magi-crystals.
History
Rak'Nai is a relatively new country, having been formed less than a half century ago. Several Champions have been appointed by the Great Cheiftan, each representing a race that plays a major role in the population of Rak'nai. These champions are recognized as the ceremonail leader and representative of each race in Rak'Nai.
Tribes Unite.
Founding Date
10035 4E
Type
Geopolitical, Country
Alternative Names
Tribe Home, The Great Tribe
Demonym
Raknian
Leader
Parent Organization
Subsidiary Organizations
Location
Related Ethnicities
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