White dolphin
'A white dolphin with a horn that summons huge tidal waves.' Flavour text
The legend associated with this creature is embellished beyond belief. however; they are a threat to boaters on the high seas. While not fearsome sea monsters, thier horns are more than capable of poking holes into ships; causing them to sink.
The legend associated with this creature is embellished beyond belief. however; they are a threat to boaters on the high seas. While not fearsome sea monsters, thier horns are more than capable of poking holes into ships; causing them to sink.
Basic Information
Anatomy
2 flippered dolphin creatures with a narwhal-like horn
Ecology and Habitats
Usually found in colder ocean regions.
Additional Information
Facial characteristics
gleaming amber eys, a vicious toothy smile, and naturally, that horn
Average Intelligence
According to some marine biologists; dolphins are smarter on average than humanoids. This is technically untrue, but on a general level they are SIGNIFICANTLY more intelligent than most animals. These dolphins are no exception
Perception and Sensory Capabilities
Standard senses; 20ft echolocation
Small beast (fish), unaligned
AC: 10, MOV: 5ft, swim 40ft, HP: 13 (2d8+4)
STR: 8, DEX: 14, CON: 8, INT: 6, WIS: 12, CHR: 7 Challenge: 1/8 (25xp)
AC: 10, MOV: 5ft, swim 40ft, HP: 13 (2d8+4)
STR: 8, DEX: 14, CON: 8, INT: 6, WIS: 12, CHR: 7 Challenge: 1/8 (25xp)
Features:
Damage resistances: fire, water, cold
Damage vulnerabilities: lightning, nature. Hold Breath. The dolphin can hold its breath for 25 minutes.
Ship destroyer: this creature deals automatic critical hits against boats made of wood.
Attacks:
Piercing horn: Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: (1d6 + 2) piercing damage.
Damage resistances: fire, water, cold
Damage vulnerabilities: lightning, nature. Hold Breath. The dolphin can hold its breath for 25 minutes.
Ship destroyer: this creature deals automatic critical hits against boats made of wood.
Average Height
between 2-3 feet
Average Weight
40lbs
Average Physique
Surprisingly strong swimmers, but do not fare well on land.
Body Tint, Colouring and Marking
blueish white; that appears blue underwater
Related Materials
Piercing horn: Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: (1d6 + 2) piercing damage.
1x water Kanji Stone (40%), 1x Blank normal monster card (30%), Fish essence (20%), Magic beast horn (15%)
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