Stealth sneak
First you hear a rustling in the trees, then see an amphibian consumed by an unseen tongue. Beofre you know it, the Reptilian beast is upon you, here to claim whatever darkness exists in your heart.
The stealth sneak is a fearsome boss catagory heartless. not as large or strong, but this is balanced by its ability to turn near invisible. some are even capable of basic speech, and often resort to mocking thier prey.
The stealth sneak is a fearsome boss catagory heartless. not as large or strong, but this is balanced by its ability to turn near invisible. some are even capable of basic speech, and often resort to mocking thier prey.
Additional Information
Geographic Origin and Distribution
jungles and rainforests (rare)
Average Intelligence
Scarily high for a heartless, even for a boss catagory. It is highly skilled at ambushing and stealth (hence it's name)
Perception and Sensory Capabilities
Truesight
Heartless/lizard/rogue (size: large)
AC: 14, mov: 55, hp: 100
str: 8, dex: 20, con: 12, Int: 14, wis: 10, chr: 12
Challenge rating 7
AC: 14, mov: 55, hp: 100
str: 8, dex: 20, con: 12, Int: 14, wis: 10, chr: 12
Challenge rating 7
Features:
proficient in perception,stealth,and deception.
spider climb: can climb and stick to walls and ceilings
Cold blooded: can be detected by heat senses or infra-vision.
can disengage as a bonus action
master of stealth: suffers no size penalty to stealth, can remain stealthed after a failed attack (50/50 chance)
Chameleon: can become invisible at will (bonus action). state only ends when it is detected.
Attacks:
multiattack: can make 1 tongue attack or tail attack, and upto 2 barb attacks on it's turn. Tongue (ranged 30ft): 1d8+dex piercing- con save (15) or take 1d8 poison dmg.
Barb shot (ranged 120 ft): 1d4+dex piercing dmg - con save (10) or take 2d4 poison damage and become poisoned.
Tail slam (melee, all in melee range): 1d12+str bludgeoning. targets must make a dex save (dc 10) or be knocked back 5 ft and become prone.
Legendary actions (2 per round)
Chameleon: uses it's chameleon ability, disengages and moves it's full movement.(1 LR)
Barb: Stealth sneak makes a barb attack (1 LR)
summon: can summon 1d4 bouncywild/powerwild (mix choice) (2 LR)
proficient in perception,stealth,and deception.
spider climb: can climb and stick to walls and ceilings
Cold blooded: can be detected by heat senses or infra-vision.
can disengage as a bonus action
master of stealth: suffers no size penalty to stealth, can remain stealthed after a failed attack (50/50 chance)
Chameleon: can become invisible at will (bonus action). state only ends when it is detected.
Genetic Ancestor(s)
Origin/Ancestry
Primordial
Average Height
8ft tall
Average Weight
200/230 pounds
Average Length
8ft long
Average Physique
markedly low for a boss-catagory.
multiattack: can make 1 tongue attack or tail attack, and upto 2 barb attacks on it's turn. Tongue (ranged 30ft): 1d8+dex piercing- con save (15) or take 1d8 poison dmg.
Barb shot (ranged 120 ft): 1d4+dex piercing dmg - con save (10) or take 2d4 poison damage and become poisoned.
Tail slam (melee, all in melee range): 1d12+str bludgeoning. targets must make a dex save (dc 10) or be knocked back 5 ft and become prone.
Legendary actions (2 per round)
Chameleon: uses it's chameleon ability, disengages and moves it's full movement.(1 LR)
Barb: Stealth sneak makes a barb attack (1 LR)
summon: can summon 1d4 bouncywild/powerwild (mix choice) (2 LR)
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