Shadow Mephit Species in Old Zenithas | World Anvil
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Shadow Mephit

kingdom hearts and dnd main guidebook
A variant subspecies of the standard elemental Mephit, The shadow mephit is one that formed from the presence of dark magic. it's chest possess the heartless insignia, and appears to belong to both species groups. this is an example of 'world-specific' heartless, those that form fully adapted to the universe they inhabit.

Basic Information

Anatomy

Similar to other mephit species (most notably the smoke mephit) but is slick black and oil-like in physiology.

Ecology and Habitats

Very dark environments, such as caves. sometimes found wandering towns at night, coming from abandoned buildings.

Dietary Needs and Habits

They ingest dark magic to sustain themselves.

Additional Information

Perception and Sensory Capabilities

Enhanced darkvision and hearing, aversion to sunlight/bright lights. special dark-sense (ability to sense dark magic, and hearts corrupted by darkness or evil)
AC: 12 HP: 24 Speed: 30tf fly 30ft STR: 8, DEX 14, CON 12, INT 10, WIS 10, CHA 10
Skills: Perception +2 stealth+ 4 Damage immunities: shadow, necrotic, poison Condition immunities: Blindness (darkness), poison, magic sleep. Senses: magical darkvision 70ft, Passive perception 11   Deathburst: When the mephit dies, it leaves behind a mass of liquid darkness that fills a 5-ft space.this mass lasts for d6hours. creatures that enter the space (or are in the space at the start of their turn) take 1d4 shadow damage.
Genetic Ancestor(s)
Body Tint, Colouring and Marking
oil black body, heartless emblem on chest.
Actions: Claws: +4.5ft. 1d4+2 slashing damage Umbra breath (recharge 6). The mephit exhales a 15-foot cone of dark mana. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded until the end of the mephit's next turn.
Challenge rating 1/4 (50xp)

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