Regirock Species in Old Zenithas | World Anvil
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Regirock

From pokemon, by Nintendo/Game Freak
The Rock-golem counterpart of the Pokemon titan trio. It is most alike to a stone golem, but stronger. Comprised of tan and orange rocks, it can repair itself by picking up nearby rocks and incorporating it into it's being. Oddly enough, this creature is immune to both wind and water erosion. It lacks any organs, consisting entirely of stone-save for it's eyes, which are made from no known material. Only one of it's kind is known to exist; though this is on technicality due to the rules of infinite dimensions, though any others are merely duplicate counterparts of the same creature, almost always with little to no differences between them. 
Can be found In the Golemic temple temple after inputting the following combination at the puzzle statue:

O    O
O O O
O    O

Basic Information

Anatomy

Bipdeal humanoid golems with jagged shoulders and club arms that lack fingers. It's 7 eyes form a uniform capital H shape

Dietary Needs and Habits

It is unknown whether is needs to eat, or even if it can.

Additional Information

Domestication

They can be caught like other pokemon, but the odds of succeeding are VERY low.

Average Intelligence

Dumb as rocks

Perception and Sensory Capabilities

Siesmic sense 100ft, darkvision 100ft. cannot smell, taste, or feel touch.
Medium Construct, true Neutral
AC: 18, MOV: 25ft, Hit points: 200 (18D10+100)
  STR: 24, DEX: 6, CON: 16, INT: 3, WIS: 10, CHR: 1
Skills: athletics+7, history+0,
Languages: Binary, Pokemon , Regi
Challenge: 16 (15,000exp)
Features:
Damage resistances: bludgeoning,slashing,piercing from weapons that aren't adamantine, fire, poison
Damage vulnerabilities: damage from martial arts dice, nature, non-rock based earth damage, slashing,piercing,and bludgeoning damage that is adamantine, water.
condition immunities: petrified,exhaustion
Immutable Form. The Regirock is immune to any spell or effect that would alter its form.
Clear body: This creature's ability scores cannot be reduced by a spell or ability.
Sturdy: If an attack or effect would reduce this creature's health from full to 0- it is reduced to 1 instead. This creature is also immune to instant kill effects, such as power word kill.
Rock type: this creature is treated as a rock type creature. During a sandstorm, this creature adds +2 to it's saving throws and AC vs magic.
Legendary resistance: Once per combat, if the Regirock fails a saving throw, it may choose to succeed instead.
Genetic Ancestor(s)
Lifespan
200,000 years
Average Height
5'07"
Average Weight
507.1 lbs.
Average Physique
Strong as rocks, fast as rocks, durable as rocks.
Body Tint, Colouring and Marking
tan and earthern orange, with luminescent orange eyes.
Geographic Distribution
Actions:
Stone edge: Melee Weapon Attack, +10 to hit, reach 5 ft., one target. Hit: 2d8 +5 Earth (rock) damage. This attack crits on an 18,19,or 20
Drain punch: Melee Weapon Attack, +10 to hit, reach 5 ft., one target. Hit: 2D6+4 bludgeoning damage. Regirock heals HP equal to half the damage dealt. This counts as martial arts dice damage.
Earthquake (recharge 6): magic special attack. all creatures on the ground in a 60ft radius centred on the Regirock must make a dexterity saving throw. Creatures failing the save take 6D8 earth damage, halved on a success. Creatures burrowed or buried in the ground have disadvantage on the save.
Protect (recharge 6): Spell, self: the creature protects itself with a magical barrier. It becomes immune to damage from any source that does not have the barrier break attribute until the next time this creature performs an action. This creature cannot use protect 2 actions in a row.

  Legendary actions: This creatue may make one of the following actions at the end of another players turn, once per round.
Move: this creature may move up to it's movement speed maximum
  Hyper beam: all creatures in a 100ft line must succeed on a DC20 dexterity saving throw. All creatures in range take 10D6 radiant damage, halved on a success. If this ability is used, Registeel must use it's entire next turn to 'recharge'
Loot:
Hard stone (90%), Brigten Rock (75%), Kings rock (50%)

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