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Razorjaw

inspirered by the kingdom hearts series; but the exact monster is of my own design.
A heartless woven by the fabric of this world; entwined with the essence of the bleak desert. a giant alligator-like beast, with skin of sandstone. It is a true challenge for any adventuring party.

Basic Information

Anatomy

similar to a giant alligator, but with yellow sandstone scales and longer claws.

Additional Information

Geographic Origin and Distribution

can only be found very rarely in the desert

Perception and Sensory Capabilities

has seismic sense
Heartless/reptile-ELITE AC: 18, Mov: 35, HP: 160 STR: 15, DEX: 14, CON: 18, INT: 7, WIS: 7, CHR: 5
Challenge rating 6
Can obscure self under sand (+3 to stealth rolls while obscured) immune to earth damage and any status effects caused by earth magic or similar natural phenomena. Immune to thunder and lightning damage. takes 1.5x damage from cold, and it's movement for the round is reduced by 5 for every cold spell cast on it before it's turn (unless hit with a fire spell afterwards), weak to water dmg. resistant to fire, slashing, and force dmg weather warning: when encountered, creates a sandstorm for 1D10 rounds- reducing attack rolls of all creatures by 2
Genetic Ancestor(s)
attacks: multiattack: can make 1 bite and 2 claw attacks per turn. Bite: 1d8 piercing+str. target must make a str save (dc12) or be restrained in it's jaw. claw: 1d6+dex sand-stone: (15x10ft cone breath wpn) all in range make a con save, or become petrified for 1 round (2 on crit fail) (3 round cooldown)
Legendary actions: (2 per round) Jaws: swims under sand for upto 50ft, then makes a bite attack firestorm: breath wpn 15x10ft (dex save 10 to halve dmg and avoid status effect) 1d10 fire dmg, target becomes burned.
Legendary resists: (2) when it would fail a saving throw, it can choose to succeed instead.
Loot: 5x sandy fragment, 30 gold, sandwoven scarf (25%), razorleather armor (15%), compressed sandstone warhammer (10%)

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