Meda bat
'An eyeball fiend created by a servant of the wicked, it uses "Dark Blasts" to blow away its enemies.' ~flavour text
Cyclopian demon bats that serve stronger masters, these wicked minions attack with dark blasts and claws. thankfully, a single strong attack can polish off these peering predators quickly.
Cyclopian demon bats that serve stronger masters, these wicked minions attack with dark blasts and claws. thankfully, a single strong attack can polish off these peering predators quickly.
Basic Information
Anatomy
the head is 50% yellow fiendish eye, with golden horns protrudint from the top of the cranium. two bat wings curve out of the back, being two spindly, clawed arms. The bottom of this creature possesses a segmented a tail three times as long as it's main body
Ecology and Habitats
Oten found in lands occupied by dark/evil beings, as guardians or servants therof.
Additional Information
Uses, Products & Exploitation
They serve as minions or footsoldiers to greater demons and other evil beings.
Average Intelligence
low; perhaps on purpose to avoid any delusions of granduer against their master
Perception and Sensory Capabilities
enhanced darkvision (devils sight) 60ft
Tiny fiend (demon), Neutral evil
AC: 12, MOV: 0ft, 30ft fly, HP: 11 (3d6+2)
STR: 6, DEX: 15, CON: 8, INT: 6, WIS: 10, CHR: 12
Proficiencies: perception +2 (passive perception 12)
Challenge: 1/8 (25xp)
AC: 12, MOV: 0ft, 30ft fly, HP: 11 (3d6+2)
STR: 6, DEX: 15, CON: 8, INT: 6, WIS: 10, CHR: 12
Proficiencies: perception +2 (passive perception 12)
Challenge: 1/8 (25xp)
Features:
Damage resistances: necrotic, darkness, fire
Damage weaknesses: wind, radiant, cold
Keen Vision. The Meda bat has advantage on Wisdom (Perception) checks that rely on Sight.
Attacks:
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1d4+2 piercing damage.
Dark blast: ranged spell attack: +4 to hit, range 30ft, one creature. Hit: 1d4+2 darkness damage
Damage resistances: necrotic, darkness, fire
Damage weaknesses: wind, radiant, cold
Keen Vision. The Meda bat has advantage on Wisdom (Perception) checks that rely on Sight.
Average Height
1-1.5ft (not including tail)
Average Weight
30lbs
Average Physique
Not puny, but not strong either.
Body Tint, Colouring and Marking
Purple with blue limbs
Geographic Distribution
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1d4+2 piercing damage.
Dark blast: ranged spell attack: +4 to hit, range 30ft, one creature. Hit: 1d4+2 darkness damage
1x Dark Kanji Stone (40%), Blank normal monster card (30%), Fiendish essence (20%)
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