Meda bat Species in Old Zenithas | World Anvil
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Meda bat

From yugioh, by konami.
'An eyeball fiend created by a servant of the wicked, it uses "Dark Blasts" to blow away its enemies.' ~flavour text
Cyclopian demon bats that serve stronger masters, these wicked minions attack with dark blasts and claws. thankfully, a single strong attack can polish off these peering predators quickly.

Basic Information

Anatomy

the head is 50% yellow fiendish eye, with golden horns protrudint from the top of the cranium. two bat wings curve out of the back, being two spindly, clawed arms. The bottom of this creature possesses a segmented a tail three times as long as it's main body

Ecology and Habitats

Oten found in lands occupied by dark/evil beings, as guardians or servants therof.

Additional Information

Uses, Products & Exploitation

They serve as minions or footsoldiers to greater demons and other evil beings.

Average Intelligence

low; perhaps on purpose to avoid any delusions of granduer against their master

Perception and Sensory Capabilities

enhanced darkvision (devils sight) 60ft
Tiny fiend (demon), Neutral evil
AC: 12, MOV: 0ft, 30ft fly, HP: 11 (3d6+2)
STR: 6, DEX: 15, CON: 8, INT: 6, WIS: 10, CHR: 12
Proficiencies: perception +2 (passive perception 12)
Challenge: 1/8 (25xp)
Features:
Damage resistances: necrotic, darkness, fire
Damage weaknesses: wind, radiant, cold
Keen Vision. The Meda bat has advantage on Wisdom (Perception) checks that rely on Sight.
Average Height
1-1.5ft (not including tail)
Average Weight
30lbs
Average Physique
Not puny, but not strong either.
Body Tint, Colouring and Marking
Purple with blue limbs
Attacks:
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1d4+2 piercing damage.
Dark blast: ranged spell attack: +4 to hit, range 30ft, one creature. Hit: 1d4+2 darkness damage
Loot:
1x Dark Kanji Stone (40%), Blank normal monster card (30%), Fiendish essence (20%)

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