Mayhem Devil
Crazed crimson-scaled monsters obsessed with chaos and carnage. Fantastic comedians, even if their humour is hazardous. Aligned to The Rakdos cult ; these small devils are ugly somehow endearing. They may be pyromaniacs; but they can be useful. Just don't get on their bad side, lest you become the punchline of one of thier 'jokes'.
Basic Information
Anatomy
Scaly, spiked devilkin with two large black horns. They are bipeds with apposable thumbs and a reptillian tail. Their dragon-like feet have three clawed toes.
Genetics and Reproduction
Don't ask
Ecology and Habitats
Prefers urban environments, and to a lesser extent the planes of hell.
Dietary Needs and Habits
Omnivorus. They often enjoy wine and cheese.
Additional Information
Facial characteristics
Lime green glowing eyes, two rows of sharp teeth. often seen wearing white cloth over their faces.
Geographic Origin and Distribution
Native in small quanitites to some large towns and cities-usually in the shady underbelly. Sometimes found in The hellish planes; and in Ravnican Paradox Dungeon
Average Intelligence
Slightly above average for sapient beings, they are renaowned tricksters.
Perception and Sensory Capabilities
70ft Darkvision
Civilization and Culture
Major Organizations
Rakdos Carnarium
Beauty Ideals
More spikes is more beautiful. Also Horn polishing is very important.
Average Technological Level
They did invent a stange magical unicycle, with which they can cause even more mayhem.
Major Language Groups and Dialects
Infernal, common
Common Etiquette Rules
Very poor. They know how to use a fork and choose not to.
Common Dress Code
Usually do not wear clothes. They will wear costumes as part of an act however.
Small fiend (devil), Chaotic evil
Armor Class 15 HP: 40 , MOV: 35 ft., STR: 12, DEX: 16, CON: 12, INT: 12, WIS: 10, CHR: 16
Passive perception: 10
Skills: acrobatics (+6), Arcana (+4), Performance (+6)
Saving Throws , Dex +6, Cha +6
Armor Class 15 HP: 40 , MOV: 35 ft., STR: 12, DEX: 16, CON: 12, INT: 12, WIS: 10, CHR: 16
Passive perception: 10
Skills: acrobatics (+6), Arcana (+4), Performance (+6)
Saving Throws , Dex +6, Cha +6
Damage Resistance Cold; Bludgeoning, Piercing, And Slashing From Nonmagical Attacks That Aren't Silvered
Damage Immunities: Fire
Damage aversions: Water, Radient
Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
Multiattack. The devil makes three melee attacks: two with its fork and one with its tail. It can use Hurl Flame in place of any melee attack.
Claw-melee 5ft: +6 to hit 1D4+3 slashing damage. Hurl Flame. Ranged Spell Attack: +7 to hit, reach 150 ft., one target. Hit: (4d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire
Damage Immunities: Fire
Damage aversions: Water, Radient
Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
Scientific Name
chao diaboli
Lifespan
700 years
Average Height
4ft 5in
Average Weight
65kg
Average Physique
Moderate. More skewed towards dexterity than strength.
Body Tint, Colouring and Marking
Many are branded with the Rakdos Insignia
Claw-melee 5ft: +6 to hit 1D4+3 slashing damage. Hurl Flame. Ranged Spell Attack: +7 to hit, reach 150 ft., one target. Hit: (4d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire
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