Liepard
having undergone metamorphic evolution from a Purrloin, this panther-leopard pokemon has become sadistic. It revels in stealthily stalking it's prey, only to rend and torture them to satisfy it's horrific nature. Truly the worst kind of cat, even if they can be cute sometimes.
Basic Information
Anatomy
lean, leopard like creatures with a very long tail that is sharp at the tip end.
Dietary Needs and Habits
Carnivorous, eats smaller non-feline mammals, such as rodents, birds, and occasionally larger prey like deer.
Additional Information
Social Structure
Like cats, they can be very fickle at times. But sometimes they do form bonds with other creatures, if only for a time.
Domestication
Coveted for their beauty, they are popular with rogues...for obvious reasons.
Facial characteristics
It's face is long and thin, with its ears looking longer than they actually are
Geographic Origin and Distribution
Mostly found in urban or habitated environments, though sometimes also in plains/savannahs.
Average Intelligence
Scarily cunning and tricksey.
Perception and Sensory Capabilities
Darkvision 70ft
Small beast; Any non-lawful, non-good alignment [nr]
AC: 10, MOV: 50ft, HP: 19 (3D8+4)
STR: 10, DEX: 18, CON: 10, INT: 10, WIS: 14: CHR: 14
Skills: perception+4 (passive 14), Stealth+6
Languages: understands common but can't speak it, pokemon, liepard
Challenge: 1/2 (100 exp)
STR: 10, DEX: 18, CON: 10, INT: 10, WIS: 14: CHR: 14
Skills: perception+4 (passive 14), Stealth+6
Languages: understands common but can't speak it, pokemon, liepard
Challenge: 1/2 (100 exp)
Features:
Damage resistances: Psychic, force
Damage weaknesses: attacks from martial arts dice, Darkness
Condition vulnerabilities: Charmed, paralysed
Unburden: If they use a consumable item during thier turn, thier dexterity score increases by two for 1 minute (this cannot stack).
Actions:
Knock off: melee weapon attack, +7 to hit reach 5ft, one target. Hit- 1D8 slashing damage. the hit creature must make a DC13 dexterity saving throw. On a fail an item they are carrying on thier person (including equipped weapons but not armour) is knocked to the floor 1D4x5ft away.
Copycat: Liepard peforms the same action (with the same to hit, save dc, and damage dice as the previous action) that was used just before it in the initiative order. This cannot be used if the action as an item or spell of level 3 or higher.
Encore: a creature the liepard can see must make a charisma saving throw (DC12). On a failing save the targeted creature must make the same action it used during its last turn. this effect lasts 3 rounds.
Pursuit: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1D6 darkness damage. This attack deals an extra 1D6 darkness damage to a creature during an oppertunity attack or if the target is otherwise attempting to flee from combat
Damage resistances: Psychic, force
Damage weaknesses: attacks from martial arts dice, Darkness
Condition vulnerabilities: Charmed, paralysed
Unburden: If they use a consumable item during thier turn, thier dexterity score increases by two for 1 minute (this cannot stack).
Lifespan
20-27 years
Average Height
3'07"
Average Weight
82.7 lbs.
Average Physique
Not strong or durable, but definately fast.
Body Tint, Colouring and Marking
dark purple with yellow patches and details, with pink inner ears. Thier eyes are usually jade green.
Geographic Distribution
Knock off: melee weapon attack, +7 to hit reach 5ft, one target. Hit- 1D8 slashing damage. the hit creature must make a DC13 dexterity saving throw. On a fail an item they are carrying on thier person (including equipped weapons but not armour) is knocked to the floor 1D4x5ft away.
Copycat: Liepard peforms the same action (with the same to hit, save dc, and damage dice as the previous action) that was used just before it in the initiative order. This cannot be used if the action as an item or spell of level 3 or higher.
Encore: a creature the liepard can see must make a charisma saving throw (DC12). On a failing save the targeted creature must make the same action it used during its last turn. this effect lasts 3 rounds.
Pursuit: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1D6 darkness damage. This attack deals an extra 1D6 darkness damage to a creature during an oppertunity attack or if the target is otherwise attempting to flee from combat
Oran berry (45%), , Dark gem (20%), Blackglasses (9%)
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