Flame Ghost
Permenantely on fire; this zombie is actually less of a threat than it might appear. On the other hand; being on fire is not a good look for anybody, so try to avoid being hit by it's bolts of flame. This creature was formed by a weak zombie type creature being fused with a mosnter known as a 'dissolverock'.
Basic Information
Anatomy
Bipedal humanoids that appear emaciated and heavily burnt, with flames and smoke erupting from parts of their body at random.
Ecology and Habitats
Generally found in places where a great fire has recently occured; such as near volcanos or after a forest fire.
Dietary Needs and Habits
They eat humanoid flesh exclusively. They prefer to cook it, however-generally while the prey is still alive.
Additional Information
Facial characteristics
So much of the flesh has burnt away you can see the features of the skull underneath
Average Intelligence
bestial at best; most of the brain has likely rotted away or burnt to ash
Perception and Sensory Capabilities
They are blind; but they have a heightened sense of smell.
Blindsight 10ft
Blindsight 10ft
Medium undead, Neutral evil
STR: 6, DEX: 8, CON: 18, INT: 3, WIS: 16, CHR: 5
Challenge: 1/2 (100xp)
STR: 6, DEX: 8, CON: 18, INT: 3, WIS: 16, CHR: 5
Challenge: 1/2 (100xp)
Features:
Damage immunities: fire
Damage resistances: necrotic, poison condition immunities: burned, poisoned
Damage vulnerabilities: water, radiant Undead Fortitude. If damage reduces the Flame ghost to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the Flame ghost drops to 1 hit point instead.
Water Susceptibility: For every 5 ft. the creature moves in water, or for every gallon of water splashed on it, it takes 1 water damage (before weakness is applied).
Blind: automatically fails perception checks based on sight, but has advantage on perception checks based on smell.
Attacks:
Bite: Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1D4 piercing damage plus 1D2 fire damage.
Embershot: ranged spell attack: +5 to hit, range 80ft, one target. Hit: 1d6+3 fire damage (10% chance to inflict the burned debuff).
Damage immunities: fire
Damage resistances: necrotic, poison condition immunities: burned, poisoned
Damage vulnerabilities: water, radiant Undead Fortitude. If damage reduces the Flame ghost to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the Flame ghost drops to 1 hit point instead.
Water Susceptibility: For every 5 ft. the creature moves in water, or for every gallon of water splashed on it, it takes 1 water damage (before weakness is applied).
Blind: automatically fails perception checks based on sight, but has advantage on perception checks based on smell.
Origin/Ancestry
Zombie
Average Height
between 4-6ft tall
Average Physique
Laughable. low speed, low strength. Thier only saving grace is thier physical stubborness.
Body Tint, Colouring and Marking
dark reddish brown- a lot like cooked meat.
Geographic Distribution
Bite: Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1D4 piercing damage plus 1D2 fire damage.
Embershot: ranged spell attack: +5 to hit, range 80ft, one target. Hit: 1d6+3 fire damage (10% chance to inflict the burned debuff).
Fire Kanji Stone (40%), Blank fusion monster card (30%), Zombie essence (20%), Fusion Polymer (10%)
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