Fat bandit
a desert-dwelling variant of the large body, fat bandits are bulky brutes that breathe fire. they often accompany regular bandit heartless, and sometimes appear in pairs.
Additional Information
Geographic Origin and Distribution
usually dry and arid regions, like deserts.
Average Intelligence
low, but higher than standard heartless. capable of basic flanking tactics.
Perception and Sensory Capabilities
normal in most aspects, but can see perfectly fine in sandstorms.
Heartless/Fighter
(size-large) AC: 18, Mov: 15, HP 55
STR: 18, dex: 7, Con: 14, Int: 5, wis: 5, Chr: 10
(size-large) AC: 18, Mov: 15, HP 55
STR: 18, dex: 7, Con: 14, Int: 5, wis: 5, Chr: 10
Features:
large belly: immune to physical attack from the front.
heavy: -2 vs prone saves.
Attacks:
punch (melee): 2d6+str bludgeoning Charge: [Cannot move or use minor action] [Drums belly] Range: 30ft, melee. 2d10+2 bludgeoning dmg (dct+3). [If hit target must roll acrobatics or athletics save (DC: 10) or be knocked over (prone)].
fire breath (10ftx15ft cone) [cooldown 2 rounds]: all in range make a dex save (dc 10) or take 2d12 fire damage, or half on a success. those that fail take 1d4 damage on thier turn for the next 1d4+2 rounds-or until healed.
large belly: immune to physical attack from the front.
heavy: -2 vs prone saves.
Genetic Ancestor(s)
Origin/Ancestry
Primordial
Average Physique
bulky and rotund.
Body Tint, Colouring and Marking
wears fluffier, orange 'natural armour', emblazoned with the heartless insignia.
punch (melee): 2d6+str bludgeoning Charge: [Cannot move or use minor action] [Drums belly] Range: 30ft, melee. 2d10+2 bludgeoning dmg (dct+3). [If hit target must roll acrobatics or athletics save (DC: 10) or be knocked over (prone)].
fire breath (10ftx15ft cone) [cooldown 2 rounds]: all in range make a dex save (dc 10) or take 2d12 fire damage, or half on a success. those that fail take 1d4 damage on thier turn for the next 1d4+2 rounds-or until healed.
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