D/D swirl slime
A seashell-shaped creature containing a mutagenic slime. Physically weak, it relies on magic to defend itself. Just dont let if fuse with one of it's archetypal allies.
Basic Information
Anatomy
A conical spiral shell-like creature that contains a viscous slime.
Growth Rate & Stages
It is always growing more slime, making it leave a green trail wherever it goes.
Dietary Needs and Habits
It feeds on algae and small bugs, which are absorbed into the acidic mutagen.
Additional Information
Facial characteristics
a red pupiled eye floating in the slime seems to signify some sort of 'face'
Average Intelligence
Unknown-possibly mindless.
Perception and Sensory Capabilities
Darkvision 40ft, blindsight 10ft
Tiny Fiend (demon any non-good alignment
AC: 6, MOV 0 (20ft float), HP: 2 (1d4)
STR: 1, DEX: 1, CON: 5, INT: 1, WIS: 16, CHR: 10
Challenge: 0 (10exp)
AC: 6, MOV 0 (20ft float), HP: 2 (1d4)
STR: 1, DEX: 1, CON: 5, INT: 1, WIS: 16, CHR: 10
Challenge: 0 (10exp)
Features:
Damage immunities: acid, darkness, water, necrotic, radiation, psychic.
Damage vulnerabilities: Radiant
Fusionist: If this creature is next to another friendly 'D/D' or 'D/D/D' creature that is willing; It may use its bonus action to make a DC 18 wisdom check. On a success, it may fuse with that D/D creature to fusion summon an applicable D/D/D fusion monster of the lowest possible CR.
Attacks:
This creature uses wisdom as it's to hit modifier.
Mutating goop: Ranged weapon attack, +5 to hit, range 20ft. Hit: 1 Radiation damage
Acidic goop: Ranged weapon attack, +5 to hit, range 30ft. Hit: 1 Acid damage
Poisonous mist: melee weapon attack, +5 to hit, range ft. Hit: 1 poison damage
Damage immunities: acid, darkness, water, necrotic, radiation, psychic.
Damage vulnerabilities: Radiant
Fusionist: If this creature is next to another friendly 'D/D' or 'D/D/D' creature that is willing; It may use its bonus action to make a DC 18 wisdom check. On a success, it may fuse with that D/D creature to fusion summon an applicable D/D/D fusion monster of the lowest possible CR.
Average Height
0.5-.08ft
Average Physique
Has none; relies on instinctual magic to act for it.
Body Tint, Colouring and Marking
Blue shell with cold armour plates bolted on, with green slime.
This creature uses wisdom as it's to hit modifier.
Mutating goop: Ranged weapon attack, +5 to hit, range 20ft. Hit: 1 Radiation damage
Acidic goop: Ranged weapon attack, +5 to hit, range 30ft. Hit: 1 Acid damage
Poisonous mist: melee weapon attack, +5 to hit, range ft. Hit: 1 poison damage
1x Fiendish essence (15%), 1x Fusion Polymer (10%), 1x Summon ticket A (8%), 1x Different / Dimension candle (5%)
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