Brownie Species in Old Zenithas | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Brownie

From Dragon Quest (series), by Square Enix
The more violent, stronger cousin of the Hammerhood, these boistrous brutes like nothing more than to knock down walls and structures. And unlike hammerhoods, seldom fall flat on thier faces doing so.

Basic Information

Anatomy

roundish cone shaped creatures with slat leggless feet (like penguins), and short stubby arms. never seen without a Brown fur hood and a wooden mallet.

Dietary Needs and Habits

not fussy eaters, but thier diet usually consists of wheat and bread

Additional Information

Facial characteristics

two tine black eyes

Average Intelligence

A little more perceptive than a hammerhood, but mostly the same otherwise

Perception and Sensory Capabilities

Standard senses
Small monstrosity: any non-good alignment
AC:11, MOV: 25ft, HP: 16 (2D8+4)
  STR: 12, DEX: 9, CON: 12, INT: 11, WIS: 11, CHR: 10
  Skills: smith's tools
  Languages: dwarvish, Giant
  Challenge: 1/4 (50exp)
Features:
damage resistances: cold
  Damage vulnerabilities: fire
Psyche up (recharge 3-6): this creature may use a bonus action to psyche itself up to increase its tension level (5,20,50 succeed on a DC5 wisdom check, 100 requires a DC15 wisdom check). If it attacks, that attack does aditional damage (5- 1/2 an extra dice, 20- an extra dice, 50- 2 extra dice- 100 4 extra dice plus Critical hit chance increased by 1 value). Upon attacking, it's tension returns to normal. If a wisdom check is a natural 20, the Brownie's tension becomes 100 instead.
Psyched!: If the brownie has 100 tension, they will always attempt thier desperate attack, ignoring recharge.
Genetic Ancestor(s)
Average Height
2.5-4ft tall
Average Physique
Actually able to heft their mallets to and fro- unless they overhype themselves, it seems.
Body Tint, Colouring and Marking
caramel yellow with a Brown hood and Grey oak hammer
Geographic Distribution
Actions:
Hammer: melee weapon attack, +3 to hit (STR), 5ft reach, one target. Hit: 1D6+1 bludgeoning damage
  Desperate attack (recharge 5-6): melee weapon attack, -4 to hit (STR-7) 5ft reach, one target. Hit: 4D6+4 bludgeoning damage
Heart breaker (recharge 6): melee weapon attack, +0 to hit (STR-3) 5ft reach, one target. Hit: 1D8 Necrotic damage. Hit creature must make a constitution saving throw (DC12). On a failing save that creature is stunned until the end of its next turn.
Loot:
fur (30%), leather bag (20%), medicinal herb (12%), seed of strength (1%)

Remove these ads. Join the Worldbuilders Guild

Guild Feature

Display your locations, species, organizations and so much more in a tree structure to bring your world to life!

Comments

Please Login in order to comment!