Beedrill
Finally having evolved from the poor often victimized Kakuna, Beedrill has been though some hardship and is definately taking it personally. This red-eyed bee with power tools Has shed it's shell and is ready to poke holes in anything that moves! Worse still, they sometimes attack in complete swarms!
Basic Information
Anatomy
Bipedal insectiods with drill arms, 4 dainty wings, and a butt stinger. oh, and cute little antennae.
Genetics and Reproduction
Can breed with any pokemon in the BUG egg group
Growth Rate & Stages
Fully evolved; but it can temporarily mega evolve with a Beedrillite
Ecology and Habitats
Lives in forests or meadows.
Dietary Needs and Habits
Eats nectar. Also LOVES sugar. Give one a cup of sugar water and you will have a friend for the duration of it's life.
Additional Information
Domestication
Though rare in the wild, they can be captured with a pokeball device
Facial characteristics
Its red compound eyes and anntennae are considered scary by some and adorable by others.
Average Intelligence
Rather clever, and enjoys being 'helpful'. Has a strong work ethic, much like normal bees.
Perception and Sensory Capabilities
Standard senses
Keen sight and smell: has advantage on perception checks based on sight and smell
Keen sight and smell: has advantage on perception checks based on sight and smell
Small beast (insect), unaligned
AC: 12, MOV: 40ft (fly), HP: 28 (4D6+8)
STR: 14, DEX: 18, CON: 4, INT: 10, WIS: 14, CHR: 10
Languages: pokemon, weedle
Challenge: 2 (450exp)
AC: 12, MOV: 40ft (fly), HP: 28 (4D6+8)
STR: 14, DEX: 18, CON: 4, INT: 10, WIS: 14, CHR: 10
Languages: pokemon, weedle
Challenge: 2 (450exp)
Features:
Damage resistances: damage from martial arts dice, poison, acid, attacks from insects or with the 'bug' tag, Nature, Radiant
Damage vulnerabilities: damage from flying creatures, rock-based earth damage, fire, psychic
Condition immunities: poisoned
Swarm: when this creature has 10 or less health remaining, it's attacks that have the 'bug' tag deal an additional dice of damage
Sniper: A critical hit dealt by this creature is 3x damage instead of 2x damage.
Actions:
X-scissor: Melee weapon attack, +7 to hit (DEX), 5ft reach, one target. Hit: 2D6+4 piercing damage (bug).
Swords dance: this creature's attack and damage scores with melee weapon attacks is increased by 2
Toxic spikes: a 5ftx5ft space on thre ground within 30ft of beedrill becomes dangerous terrain. a non-flying creature that sets foot on this space Must make a constitution saving throw of DC15. The creature takes 1D8 poison damage, halved on a success. Creatures failing the save are also poisoned for 10 minutes and take 2 poison damage at the end of each of their turns. The spikes last for 1 minute or until nullified.
Drill run: Melee weapon attack, +7 to hit (DEX), 5ft reach, one target. Hit: 1D10+4 earth damage
Damage resistances: damage from martial arts dice, poison, acid, attacks from insects or with the 'bug' tag, Nature, Radiant
Damage vulnerabilities: damage from flying creatures, rock-based earth damage, fire, psychic
Condition immunities: poisoned
Swarm: when this creature has 10 or less health remaining, it's attacks that have the 'bug' tag deal an additional dice of damage
Sniper: A critical hit dealt by this creature is 3x damage instead of 2x damage.
Genetic Descendants
Scientific Name
The poison bee Pokemon
Lifespan
10 years
Average Height
3'03"
Average Weight
65.0 lbs.
Average Physique
Not particularly strong but respectably fast
Body Tint, Colouring and Marking
Yellow with black stripes and dark grey limbs. It's drills are silver.
Geographic Distribution
X-scissor: Melee weapon attack, +7 to hit (DEX), 5ft reach, one target. Hit: 2D6+4 piercing damage (bug).
Swords dance: this creature's attack and damage scores with melee weapon attacks is increased by 2
Toxic spikes: a 5ftx5ft space on thre ground within 30ft of beedrill becomes dangerous terrain. a non-flying creature that sets foot on this space Must make a constitution saving throw of DC15. The creature takes 1D8 poison damage, halved on a success. Creatures failing the save are also poisoned for 10 minutes and take 2 poison damage at the end of each of their turns. The spikes last for 1 minute or until nullified.
Drill run: Melee weapon attack, +7 to hit (DEX), 5ft reach, one target. Hit: 1D10+4 earth damage
Oran berry (40%), pecha berry (20%), Beedrillite (3%)
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