'The' Melting red shadow
'This monster melts away to materialize under its enemies, taking them by surprise.'
It's not a shadow, but it is red, and it does melt as part of its attack strategy. These aquatic monsters are a pushover; thankfully, and don't seem all that bright either.
Basic Information
Anatomy
Semi-amorphous, elf-like humanoids devoid of any features save for a pair of dark eye-holes.
Genetics and Reproduction
They reproduce asexually, with chunks splitting off and becoming new melting red oozes over time.
Ecology and Habitats
humid and damp places are prefereable to this creature.
Dietary Needs and Habits
It is understood that they feed on plankton and algae. This actually makes them very useful for cleaning canals and rivers.
Additional Information
Domestication
While domestication isn't strictly possible with these bumbling creatures, capture of them is not too uncommon.
Uses, Products & Exploitation
Captive specimines are often deployed and retrieved on occasion to clean out canals, lakes, and rivers in or near cities and large towns.
Average Intelligence
A monkey could beat one at chess, simply put.
Perception and Sensory Capabilities
Darkvision 60ft
Medium ooze, Neutral
AC: 10, MOV: 20ft (40ft swim), HP: 15 (2d8+5)
STR: 12, DEX: 6, CON: 14, INT: 4, WIS: 10, CHR: 1
CR: 1/8 (25xp)
AC: 10, MOV: 20ft (40ft swim), HP: 15 (2d8+5)
STR: 12, DEX: 6, CON: 14, INT: 4, WIS: 10, CHR: 1
CR: 1/8 (25xp)
Features:
Damage Resistances: Acid slashing, water
Damage vulnerabilities: cold, lightning
Freeze. If the Melting red shadow takes cold damage, it partially freezes; its speed is reduced by 15 ft. until the end of its next turn.
Attacks:
lam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d6 + 1) bludgeoning damage.
Damage Resistances: Acid slashing, water
Damage vulnerabilities: cold, lightning
Freeze. If the Melting red shadow takes cold damage, it partially freezes; its speed is reduced by 15 ft. until the end of its next turn.
Average Height
4-6ft
Average Weight
70-100lbs
Body Tint, Colouring and Marking
Deep vibrant red.
Geographic Distribution
lam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d6 + 1) bludgeoning damage.
1x water Kanji Stones (40%), 1x Blank normal monster card (30%), Aqua essence (20%), Indestructable ooze (1%)
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