Human, Central
"The human ability to adapt to new circumstances, struggle on, and endure is our most valuable quality." -Myanne Doerday, Queen of all HolcombNamed after their relatively central position in Odach, the Humans and Halflings of the central region of Odach have been the subject of conquest, raiding, and dominion for most of their history. While some who ruled over them afforded Central Human lords a certain degree of autonomy, until recently Central Humans did not possess an entirely independent government. Now, Central Humans have three Kingdoms of their own--Delcomb, Holcomb, and Suterbay. These three regions have slight differences in cuisine, religion, and ethnic mix, but are otherwise similar enough to be listed together.
Culture
Major language groups and dialects
Central Humans primarily speak common, but in Delcomb an archaic variant known as Delcommon is more widely spoken.
Shared customary codes and values
Central Human Lands share a unique legal system where a collective of odd-numbered consulars selected by popular vote from among the region's nobility are responsible for most laws. All citizens agree to follow these laws, whatever they may be, and can face punishments such as death or revoked citizenship for failure to comply.
Average technological level
Central Humans have survived thanks to their surprising success with Dwarven metallurgy, modifying it to use the cheaper iron instead of Dwarven bronze. In fact, because of how easily accessible it is, more Central Humans have iron than Dwarves have bronze.
Common Etiquette rules
It is important to greet everyone with a smile, even if you are not happy. Expressing emotions of outrage or sadness when greeting someone can be seen as an insult, as though their presence is not worth maintaining composure.
Art & Architecture
Central Humans have a form of architecture developed from a mix of old Dwarven masonry and their own mathematical designs. Arches and domes are widespread motifs in Central Human cities
Common Customs, traditions and rituals
Humans and Halflings of the Central Kingdoms largely follow the same religion. According to this religion, the world and universe, and all its deities, are governed by a nebulous, sentient, and omnipresent life-energy called Divinity. Divinity is the ultimate force in all things, and many individuals of this religion spend a lifetime trying to understand it and accept it.
Historical figures
Lord Governer Eckebold Escotts, who was executed by his Dwarven overlords after drawing up a map of independent Human kingdoms.
Lady Governer Matilda Yorndatar, who commanded a militia of Central Human volunteers in a successful campaign against the High Elves.
King Jor Doerday, who died among an army of soldiers in the ultimately successful battle to establish a Central Human throne. His two daughters and his nephew inherited and divided his lands, and have ruled since.
Lady Governer Matilda Yorndatar, who commanded a militia of Central Human volunteers in a successful campaign against the High Elves.
King Jor Doerday, who died among an army of soldiers in the ultimately successful battle to establish a Central Human throne. His two daughters and his nephew inherited and divided his lands, and have ruled since.
Major organizations
Central Humans and those who share their culture make up the three Kingdoms of Holcomb, Delcomb, and Suterbay.
Related Organizations
Remove these ads. Join the Worldbuilders Guild
Comments