Joy
Joy is a a spirit that was bound inside a teapot. It is currently following Ponder Stibbons, after the later promised to show her the outsire world.
Tea Party. Joy brews 5 servings of magical tea. The tea is magical (Conjuration) and does not require materials to be produced. A creature drinking the tea must spend at least 1 hour sitting during their Short or Long Rest and spend at least 4 hours resting. When brewing the tea, roll on the Tea Table. The effects last 4 hours. The tea may be stored for later use but will disappear from its container when the next batch is brewed. Constructs, undead, aberrations and fiends are immune. Joy may use this ability twice per day. Personal Brews. instead of creating a known brew, Joy may be asked to prepare tea from a specific material. Roll a 1d100 and compare the result to the Personal Brews table below.
1d6 | Effect | Description |
---|---|---|
1 | Add +1 to all Acrobatics and Athletics rolls. | A strong tasting tea infused with Monk Cup, enhancing core muscles. It has a very pungent aroma. |
2 | Automatically pass all constitution checks of 12 or lower. You a immune to any Weak Disease for the duration of this effect. | A clear, mellow tasting brew made from Chamomile and Sage, improving wellbeing and resistance to disease. It has a slightly sweat aroma. |
3 | Advantage on all rolls related to Memory and Concentration. If an advantage already present, add +1 to the roll instead. | A reddish brew made from Cane Root, tastes slightly bitter, improving memory and concentration. It has a unique woody aroma. |
4 | Advantage on all Perception, Investigation and Performance. If an advantage already present, add +1 to the roll instead. | A bluish brew of Elder Berries that sharpens the mind. It smells fruity and very sweet. |
5 | You gain +4 on all Persuasion and Deception rolls. | A greenish brew made from Silver Mint. Refreshing breath and enhancing vocals. It has a strong spicy taste. |
6 | The current short rest is considered a long rest. After the rest gain +1 To Hit and Initiative. | A very bitter brew made from Elf Ears, sharpening reflexes and restoring energy. The tea has a deep black color and a spicy aroma. |
1d100 | Result |
---|---|
91-100 | Joy memorize the recipe, add another brew to the Tea Party table. If the material used is classified as Uncommon Joy can magically conjure it in the future without needing the components. |
81-90 | Joy create the requested brew and adds another effect from the Tea Party table to the brew. Effects of the same type stack. |
71-80 | Joy create the requested brew and adds another effect from the Tea Party table to the brew. Effects of the same type do not stack. |
51-70 | Joy create the requested brew. |
25-50 | Jot fails to create the brew, Roll a 1d100 . On a 1 Joy turns into a demon, its type is decided by the DM (up to CR 5). |
11-25 | Jot fails to create the brew, Roll a 1d100 . On a 5 or lower Joy turns into a demon, its type is decided by the DM (up to CR 7). |
1-10 | Joy fails to create the brew, Roll a 1d10 . On a 1 Joy turns into a demon, its type is decided by the DM (up to CR 15). |
"First of all, a demon is a made up word, a thingi-magine mortal use to describe spirits they don’t like. What makes Propose a spirit and Desire into a demon? You want to see real demons? Go for a walk on the verge of the abyss, you'll see a very clear distinction. Leave me here when you do that though.. I don't like the dark." |
Comments