C3E2 - Arc I | The Mission Begins Report
General Summary
The trio have defeated Rocky Balboulder and worked well as a team. They are given back their memories by Misery. She then gives them a brief tour of the KNG and sets them off for the night. The trio run into another initiate, Jax Griffith, a gnome amputee with robotic arms and legs and pistols on his side.
They visit the bar/lounge after hearing loud music. There they meet Groovy-176, a robot bartender. After chatting for a bit, they decide to turn in for the night, as 0800 comes early.
The morning brings them straight into a briefing room where they are given the envelope to their first mission. They are not allowed to open it until they choose the drop zone they will go through. The first mission has a door chosen for them.
But before they go, they must receive The Knowledge and pick an item from the Armory.
Miss B - Sonjay's Love and Terse's Tear (Lover's Daggers)
William - Tactician's Glasses
Lucien - Immortal Six Bracers
Characters Introduced:
Jax Griffith (Gnome Initiate)
Groovy-176 (Robot Bartender)
Renfro (Armorer)
Drefan Johnson, Sea Dwarf (Submitted by Zebra) Team #4 Orientor
Rewards Granted
Level 2
Special Items from Armory
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