Damara Born-Three-Times Character in Nimbaar | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Damara Born-Three-Times

(a.k.a. Born-Three-Times)

Damara is the halfling lookout of the Sparrowhawk. She has been part of the crew for less than an year.

Physical Description

General Physical Condition

Damara is not particularly strong, but she is very agile and athletic.
She takes good care of her looks: she is always clean, she smells well, and she is good with make-up.
Her clothes are usually simple and tidy, which is rare for a Tsingana.

Physical quirks

Damara prefers to move around the ship by swinging from the ropes, rather than walking.

Special abilities

Damara's senses are extremely keen and she is always alert.
In combat, she knows how to exploit enemies' distractions and set up attacks for her allies.

Apparel & Accessories

Damara owns a pair of magical bracers that make her arrows more precise and goggles that allowe her to see in the dark.

Mental characteristics

Personal history

Damara was born on a Tsingana ship.
At a certain point during her youth she got lost and was taken in by another Tsingana family, who eventually managed to bring her back to her parents on her birthday the following year.
Later in her life she left her family and went to live and work in the Kingdom of Gaosha under a fake identity.
When one of her relatives found her there, she received the nickname "Born-Three-Times": the first was her actual birth, the second when everyone thought her dead and she came back, and finally when she invented a new life for herself.

Education

Like most Tsingana, Damara learned almost everything she knows from experience, rather than books.

Employment

Damara almost never answers questions about the work she did in Gaosha, but was definitely something that put her in contact with a lot of different people.
When Captain Croxar was looking for new people to join his crew, she offered herself as an interpreter and a lookout.

Intellectual Characteristics

Damara thinks quickly, and she is really good at understanding people.

Morality & Philosophy

Damara is pragmatic and doesn't like talking about morality or philosophy, nor those who waste their time doing it.

Personality Characteristics

Motivation

Damara likes to travel, mostly because she still hasn't found her place in the world.

Likes & Dislikes

Damara likes to look good and take care of herself.
She doesn't like people who waste their time talking about theories and philosophies, preferring those who know what they want and think pragmatically.

Virtues & Personality perks

Damara understands people really well and knows how to speak to them to get what she wants.
Almost nothing escapes her gaze or her hearing, even when she looks distracted.
She rarely ever loses her temper, managing to remain cool even in the direst situation.

Vices & Personality flaws

Damara lies often, even when she has no reason for it.
Some might say that, for a sailor, she spends too much time worrying about her looks.

Social

Family Ties

Damara often talks about her family and has many funny stories to tell about her relatives, but she is not as close to them as most Tsingana are.

Religious Views

Damara worships The Queen of Nights.

Social Aptitude

Damara is really good with people, and always manages to get them to do what she wants.
Alignment
Lawful Neutral
Currently Boarded Vehicle
Ethnicity
Year of Birth
156091 37 Years old
Children
Current Residence
Gender
Female
Eyes
Green
Hair
Long, brown, wavy
Skin Tone/Pigmentation
Tanned
Height
0,9m
Weight
18kg
Known Languages
Damara has a knack for languages: she speaks many of them and is even capable of imitating local dialects and accents.
She speaks common, halfling, elvish, dwarvish, aarakocran, gnomish and goblin.

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!