Minotaur
Ability Score Increase +2 Con, +1 Wis
Size Medium
Speed 40 ft. walking
Darkvision
Minotaurs are born with excellent night vision that helps protect them and their fold from dangers at night. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Trample
Despite their formidable size and heft, Minotaurs are speedy and can easily outpace many other races. You have a movement speed of 40 feet. Additionally, if you have at least 5 movement speed remaining on your turn, as an action you you move into the space of an enemy that is within range of your remaining movement. If you do this, the enemy must make a dexterity saving throw against a DC of 8 + Your Constitution modifier. If the enemy fails, they are knocked back 10 feet.
Instinctual Compass
The Minotaurs have an almost supernatural gift for navigation. Even if they are stuck in an unfamiliar maze, a Minotaur will be much more successful on finding the way out than a member of another race. You have advantage on all checks that involve navigating locations. You also have advantage on Investigation checks that involve locating an object or person.
Goring Bovine
As a bonus action on your turn, you may attempt to headbutt and gore an enemy within 5 feet as an attack. This attack deals 1d6 + your proficiency bonus.
Languages. Common, Tauran
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