Dhuerve Species in Nielea | World Anvil
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Dhuerve

Additional Information

Perception and Sensory Capabilities

Dhuerves have poor eyesight because of their evolutionary history involving caves and underground spaces. Many individuals often need glasses or other ocular enhancements to boost their vision to match that of other races. To make up for it, their sense of sound and touch is much stronger. They can easily detect the direction of the tiniest of breezes or sense exactly where a sound came from, even a mouse's squeak. It is thought that Dhuerves have a simple form of echolocation because of this, as they are easily able to map out a dark room when using their voices.
Genetic Descendants

Dhuerf

Ability Score Increase +1 Str, +1 Con, +1 Dex
Size Small
Speed 25 ft.

Hardened Skin

Dhuerves have thick, leathery skin that is hard for most rocks to cut or damage. This in turn makes their natural defenses against blades much better. You have a bonus 2 AC. Additionally, your body is much more dense, giving you advantage on rolls that would knock you prone.  

Caver's Senses

Despite having poorer eyesight than other races, Dhuerves make up for it on having great hearing as well as being sensitive to vibrations in the air. They are even able to use their voices to detect spaces in a dark room. As a Dhuerf, you have proficiency in Perception. You also are able to navigate in darkness with the same ease as those with Darkvision without needing to see.  

Master Crafters

As an industrial race, Dhuerves have mastered many forms of leatherworking, metalcrafting, and carpentry. They are also excellent excavators and miners. As a Dhuerve, you have likely been heavily exposed to one of these trades and have picked up a thing or two. Pick two of the following tool Proficiencies: Carpenter's Tools, Jeweler's Tools, Leatherworker's Tools, Mason's Tools, Smith's Tools, Tinker's Tools, Woodcarver's Tools You start with the tool sets you are proficient with. Additionally, because your race easily knows the value of many crafted objects, your kind have learned how to haggle. You gain an advantage on Persuasion checks when used to haggle for the price of goods made from metal, leather, wood, stone, or gems.
 

Languages. Common, Dhuervic


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Dhuerf

Ability Score Increase +1 Str, +1 Con, +1 Dex
Size Small
Speed 25 ft.

Hardened Skin

Dhuerves have thick, leathery skin that is hard for most rocks to cut or damage. This in turn makes their natural defenses against blades much better. You have a bonus 2 AC. Additionally, your body is much more dense, giving you advantage on rolls that would knock you prone.  

Caver's Senses

Despite having poorer eyesight than other races, Dhuerves make up for it on having great hearing as well as being sensitive to vibrations in the air. They are even able to use their voices to detect spaces in a dark room. As a Dhuerf, you have proficiency in Perception. You also are able to navigate in darkness with the same ease as those with Darkvision without needing to see.  

Master Crafters

As an industrial race, Dhuerves have mastered many forms of leatherworking, metalcrafting, and carpentry. They are also excellent excavators and miners. As a Dhuerve, you have likely been heavily exposed to one of these trades and have picked up a thing or two. Pick two of the following tool Proficiencies: Carpenter's Tools, Jeweler's Tools, Leatherworker's Tools, Mason's Tools, Smith's Tools, Tinker's Tools, Woodcarver's Tools You start with the tool sets you are proficient with. Additionally, because your race easily knows the value of many crafted objects, your kind have learned how to haggle. You gain an advantage on Persuasion checks when used to haggle for the price of goods made from metal, leather, wood, stone, or gems.
 

Languages. Common, Dhuervic

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