Session 4: The Weird Spire
General Summary
Session 4
- In the early evening, the party arrives at the Weird Spire. The massive double doors are locked and the only other thing of note is a weird flat surface with indentations and glass orbs set into the stonework. A locked compartment with a hole and a glass bead are below the indented surface.
- The party ignores this and tries to open the door but battering it and making loud knocking noises, to no avail.
- Unrelatedly, Silas has hearing problems now.
- After some consideration, Kang forces Silas to finger mystery holes
- Ping comes thru and opens the door with the word “Enter”
- The doors open to reveal an entry hall, the decorations functional but not gaudy. Spirit lights (continual flame spells) illuminate the room with a soft silvery blue light, reflecting off stained glass windows. Ahead, upon a dais, is a large statue display of four humanoids surrounded by a serpentine dragon.
- In front of the dais is a small table with refreshments. There is cold green tea and a pot of strong rice wine with five glasses, in addition to various snacks (rice crackers, sweet and savory pastries, and spicy dried peas). There is a sign that says “Help yourself, don’t be greedy.”
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