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Nezzaida

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No one knows what happened or how the war was started. All we know now is the aftermath. the rubble and ruin tell stories of great military feats and ancient technologies that precede our very understanding of modern science or philosophy. it was hundreds of years after the first recorded time, the end of the great war, that The Tear arrived. The Tear came through, and these doorways to Everywhere came to be. from the doorways, the essence of Everywhere came through, bringing monsters, and magic. Magic was always considered, and witches had their witchcraft, but suddenly, instead of telling vague futures or saying they consulted with demons, these witches were casting fire-bolts and summoning beasts from hell. This gave the world a new era. An era with magica and it's powers. So many died trying to delve into the secrets magic had entailed. people would attempt to create more powerful spells with fire and ice, and then would be burst into flames, or find themselves cast in a block of ice. Magic was quickly illegalized knowing its danger to everyone who practiced it. magic and monsters was not the only thing to come through The Tear; other humanoid races came through as well. From large bird-like people who called themselves the Aarokocra, to the creepy little green Goblins and Kobald. All the individuals pulled from their homes to this new world, with little recollection of their own lives or what happened. That all was almost a hundred years ago. Magic has continued to be developed by those in secret and scholars given special permission to research its seemingly unlimited potential. The Ministry of Magic has officially declared that magic has been legalized with access to a permit to do so, and many are lining up to purchase one, as well as a store for all things magic is being built in the main city, Valem.

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Campaigns

Shipment of Dimension

Dungeons & Dragons 5e

A simple voyage to deliver a very ominous package.