Zakaleth Character in Myoth | World Anvil
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Zakaleth

Zakaleth is perpetually bored. In fact, he believes that boredom is what led him (as far as he's concerned) to descend to an imaginary mortal realm with a wiped mind. Drugs are just one way of making life interesting. Zakaleth grew up in a good family with two siblings. His parents wanted him to be a cleric and sent him to the temple of Solonor Thelandira, god of hunting. He left before he was kicked out for conduct unbecoming a cleric.

Physical Description

Body Features

Skin: White

Facial Features

Eyes: Violet Hair: Black
Year of Death
30 Magic
Children
Eyes
Violet
Hair
Black
Height
6'1
Weight
120 lbs

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Zakaleth

Rogue 1 Class & Level
Background
Elf Race
Chaotic Neutral Alignment

Strength 10
+0
Dexterity 16
+3
constitution 12
+1
intelligence 16
+3
wisdom 13
+1
charisma 8
-1
Total Hit Dice 1
Hit Die 1d8+1
2 proficiency bonus
15 Passive perception
0 Strength
5 Dexterity
1 Constitution
5 Intelligence
1 Wisdom
-1 Charisma
saving throws
5 Acrobatics
1 Animal Handling
3 Arcana
2 Athletics
-1 Deception
3 History
5 Insight
-1 Intimidation
5 Investigation
3 Medicine
3 Nature
5 Perception
1 Performance
-1 Persuasion
3 Religion
3 Sleight of Hands
3 Stealth
1 Survival
skills
14
AC
9
Hit Points
3
Initiative
30ft
Speed
Tool Proficiencies: Thieves' Tools

Weapon Proficiencies: Crossbow, hand; Longsword; Rapier; Shortsword; Simple

Armor Proficiencies: Light

Language Proficiencies: Abyssal; Common; Elvish; Infernal
Proficiencies
Dagger Attack. Hit: 1d4 + 5 piercing + 3
Shortbow Attack. 1d6 + 5 piercing + 3
Rapier Attack. 1d8 + 5 piercing + 3 Attacks

Spellcasting
Arrow (20
Piton (10
Leather (1
Quiver (1
Waterskin (1
Thieves' Tools (1
Rations (1 day) (10
Rope, hempen (1
Tinderbox (1
Hammer (1
Backpack (1
Crowbar (1
Torch (10)
Equipment

Personality Traits

Ideals

Bonds

Flaws
Darkvision: 60 ft.
Immunities: magical-sleep
Fey Ancestry. Advantage on charmed saves and immune to sleep magic.

Sneak Attack. 1d6 extra damage on attack where you have advantage or another enemy of creature is within 5 ft. (use once/turn).

Thieves' Cant. Convey secret messages hidden in normal conversation.

Trance. Trance 4 hrs. instead of sleep 8.
Features & Traits

Comments

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