_To_Be_Assigned
narcotics - See Below
alcohol - TBH
poison - TBD
alcohol - TBH
poison - TBD
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A Table listing the different kinds of drugs in Myoth
| Narcotic Substance | Ingredients | Effect |
|---|---|---|
| REMEDIES OF KIN | KIN USE THEIR REMEDIES FOR A VARIETY OF USES, MOSTLY TO LOOSE ONE FROM STRESS AND ANXIETY. | |
| Song of Sirens | Suppository | You have the ability to charm creatures (cannot be turned off), DC 18, if target fails, they become your thrall. If they resist, they are immune to your voice for the next 6 hours or if they die or become incapacitated. Desling damage to thrall forces them to roll a Wisdom save. |
| Nymphs Envy | Lather | You have the Blinding Beauty of a nymph (see nymph stats), if the DC fails by more 5<=, the onlooker automatically dies. The user displays Narcissistic traits and becomes an Autosexual for the duration of the effect. |
| Zealots Tongue | Run On Teeth., Ingested | DC 10. Know no fear, any thoughts and feelings are expressed fervently. The user can lie, and are given advantage on their persuasion and intimidation skills. |
| Artisan | Drops. | DC 10., +5 per use. Blissful Outlook on life, more capable of learning new skills, forgotten once sober, remembered only when using. |
| Desire | Ointment | DC 10. Your passions are drawn out, greater expression of anger, joy, lust and ADHD tendencies. |
| Grimgerthong | Inject | DC 10. Mellow out the user, they perceive reality as in perfect harmony, not fearing even lethal situations. |
| Tumnerflin | Drink | DC 10. Tranquilizers, used to put ones to sleep or makes users more amiable to commands. |
| Fey Lust | Drink | DC 10. The user becomes alert and fidgety, perception +10, investigation - 10. Their cognitive skills are at disadvantage and they perceive the world as a chaotic mess. |
| Heaven and Mirth | Smoke | DC 10. The world is suddenly funny, your personality is the same, but you are unable to stop laughing, making vocal casts impossible. |
| FILLER | FILLER | FILLER |
| REMEDIES OF INFERNA | INFERNA PRIMARILY USE THEIR REMEDIES TO STRENGTHEN THEMSELVES AND CREATE UNWILLING SUBJECTS. | |
| Vipers Tongue | Ingest. Viper Venom, Ginger Root, Gum-gum Stone | DC 10. You are incapable of using your limbs and your tongue burns with a hissing sound. take 1d6 poison and 1d6 fire damage. |
| Whispering Wisp | Inhale, Smoke. Blood-stone Dust, Shadow-Dragons blood, Holy Water, Salt from a dead fish | DC 10. Dominated by the one who gave it to you or the one they transfer authority. Take 1d6 poison and 3d6 necrotic damage, if dispelled, take 1d6 damage. |
| Undying Rage | Inhale | DC 10. Know no fear. You will attack any creature near you with as much damage as possible. you can attack at advantage and your enemies against you. you have resistance to all physical damage but receive the collective damage after your long rest. |
| Hells Gate | USE | DC 10. Insanity grabs you and you become a catalyst to infernal power, you can cast up to a level 6 attack with fire or necrotic damage. Upon doing so, you vomit out an infernal creature of spell level * 2. |
| Weakness | USE | DC 10. Poison that permanently halves users maximum health and makes them vulnerable to fire damage. The user exhibits masochistic traits and becomes a wilful servant to one who most intimidates them. |
| Domination over Body | USE | DC 10. Your blood and saliva are infectious, spreading the infection creates thralls of victims, eating thralls increases your power and prolongs your state. Instant death after effects work off. |
| Domination over Soul | USE | DC 10. You feel extreme and immeasurable pain as your soul is set ablaze, dealt 1d4 permanent damage to maximum health. An addictive high grants you immunity to damage for 24 hours. Roll willpower, on fail, you will actively seek out more, repeat for 30 days. |
| Searing Brand | Ingest | You are on fire, 1d6 fire damage (resistances and immunities apply), 2d6 +Intelligence and Wisdom modifier fire damage to those you touch enemy damage ignores resistance and immunity. continues until you are incapacitated |
| FILLER | FILLER | FILLER |
| FILLER | FILLER | FILLER |
| Drugs of Fey | The fey often use their remedies for deciet and trickery, pranking one another for fun. | |
| Magic Shroom | Ingest | DC Investigation 15. Hallucinate, you do not see reality as it is, when you use your senses, roll DC, if you fail, you cannot differentiate between reality and fiction. |
| Tinkerbell | Inhale | DC 10. You shrink to half your size and grow fairy-like wings, the shrinking process in brutal, breaking bone to take on your new shape. 2d10 bludgeoning damage. if you fail your save, take 1d6 damage from blood-loss. |
| Beastmoore | Ointment | DC 10. Rub the concoction onto your teeth, you can only speak to animals and proficient in animal handling. You grow fangs and claws dealing 1d6 slashing and 1d4 poison damage. roll constitution, on fail, your body fails to cope with the change and you have disadvantage on all saving and ability checks regardless on whether your proficient. |
| Mule | Drink | DC 10. You turn into an equestrian, D8 Mule D10 Donkey D12 Horse D14 D16 Riding Horse D18 Unicorn. You receive all the stats of the creature you turn into. All items you own are dropped, you have no knowledge of your transformation but feelings still resonate from the event of the transformation. |
| Eternal Sleep | Inject | DC 10.Forced to answer questions truthfully in sleep. Do not remember event upon waking. Salt (Nightmare): You take 1d4 poison and 1d4 necrotic damage per hour of sleep. If cured, You are resistant to poison and 1 type of damage, Sugar (Dream): Gives you a blissful sleep, you take 1d4 poison damage |
| Will-B-Gone | Ointment | Rub on skin, you become invisible, does not work on clothes, if not washed off after 4 hours, user will feel sickly and light headed, 8 hours, dizzy, receive disadvantage on saving and ability checks, 12 hours, permanent invisibility, 16 hours, transferred into the astral world, 20 hours, death. |
| Love Potion | Drink | The user becomes enamoured with the first humanoid it sees unless dispelled by a loath potion targeting the same user. As days pass, the user becomes fixated on the target until madness strikes, often going from intense romantic connection to a homicidal / suicidal end. |
| Loathing Potion | Drink | User detests a target, neutralised by a love potion targeting the same user. After a few days, User becomes emphatic about their distain, developing into sadistic thoughts and ending in homicidal end. |
| Drugs of Netherwell | The Netherwell use their remedies to feel any emotion since their feelings have been dampened over time. | |
| Third Eye | Drops | DC 10. You can see the future. Psychic feedback hits you, roll DC 10+ uses, 1d12 per use. |
| Lifeblood | Smoke, Ingest | DC 10. Turns the user into a psuedo Vampire. |
| Blessed Night | Inject | DC 10. |
| Asphyxiation | USE | DC 10. Your throat closes and you begin to suffocate, non lethal in small doses, 1d6 until death, massaging the throat with a healing remedy will dispel this effect. |
| Hemorrhage | USE | DC 10. The shards cause you to bleed out and they refuse to clot. take 3d12 damage slashing damage. If treated, You regenerate twice as much over 12 rounds and you become resistance to slashing damage and are unable to become enraged or upset. If not remedied within the hour, the damage is permanent and your voice is damaged, Disadvantage on any skill that required voice commands. |
| Nether-fog | USE | DC 10. |
| Lust | USE | DC 10. |
| Madness | USE | DC 10. |
| Rigor Mortis | USE | DC 10. |
| Ante Meridiem | USE | DC 10. |
| Post Meridiem | USE | DC 10. |
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