(In)sanity
Treatment
Remove these ads. Join the Worldbuilders Guild
Start with 100 Sanity points.
00 - 75
75 - 50
50 - 25
25 - 00
Roll 1d20, on a fail, you receive a Minor Mental Attack , you witness a mildly disturbing situation, take 1d4 Sanity Damage, you need 1d4 days to recover.
with less than 4 points under the DC, you receive a Moderate Mental Attack , you witness a disturbing situation, take 1d8 Sanity Damage, you need 1d12 days to recover.
With less than 8 points under the DC, you receive a Major Mental Attack , you witness a grotesque and horrifying situation, take 1d12 Sanity Damage, you need 1d12 days to recover.
With less than 12 points under the DC, you receive a Massive Mental Attack . Receiving a mild phobia., you witness a nightmarish situation, that changes your life forever. take 1d20 Sanity Damage, you need 1d20 days to recover, receiving a phobia which can only be removed by an alter mind spell.
Receiving further Sanity damage whilst in recovery, doubles damage, also, receiving Mental damage prior to Sanity damage makes you vulnerable to sanity damage.
Sanity per Long Rest after recovery:
Wis Modifier <0: 1d4 - Modifier
Wis Modifier +0: 1d4
Wis Modifier +1: d6
Wis Modifier +2: d8
Wis Modifier +3: d10
Wis Modifier +4: d12
Wis Modifier +5: d20
Trigger | Madness | Result |
---|---|---|
Shocking Event | Shock | The victim is incapacitated for 1 minute unless. Any damage causes them to roll a Wisdom or Intelligence save, otherwise a Calm Emotions Spell will break them out of their traumatised state. |
Display your locations, species, organizations and so much more in a tree structure to bring your world to life!
Comments