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Gridget Kinterfleet

Member of the coven Kinterfleet. Hag, Bheur

Hag

When Hags must work together, they form covens, in spite of their selfish natures. A coven is made up of hags of any type, all of whom are equals within the group. However each of the hags continues to desire more personal power.



A coven consists of three hags so that any arguments between two hags can be settled by the third. If more than three hags ever come together, as might happen if two covens come into conflict, without the supervision of the Covet. The result is usually chaos.



Shared Spellcasting. While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the spells list but must share the spell slots among themselves:



1st level (4 slots): Identify, Ray of Sickness

2nd level (3 slots): Hold Person, Locate Object

3rd level (3 slots): Bestow Curse, Counterspell, Lightning Bolt

4th level (3 slots): Phantasmal Killer, Polymorph

5th level (2 slots): Contact Other Plane, scrying

6th level (1 slots): Eyebite





For casting these spells, each hag is a 12th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save DC is 12+the hag’s Intelligence modifier, and the spell attack bonus is 4+the hag’s Intelligence modifier.



Hag Eye (Coven Only). A hag coven can craft a magic item called a hag eye, which is made from a real eye coated in varnish and often fitted to a pendant or other wearable item. The hag eye is usually entrusted to a minion for safekeeping and transport. A hag in the coven can take an action to see what the hag eye sees if the hag eye is on the same plane of existence. A hag eye has AC 10, 1 hit point, and darkvision with a radius of 60 feet. If it is destroyed, each coven member takes 3d10 psychic damage and is blinded for 24 hours.



A hag coven can have only one hag eye at a time, and creating a new one requires all three members of the coven to perform a ritual. The ritual takes 1 hour, and the hags can’t perform it while blinded. During the ritual, if the hags take any action other than performing the ritual, they must start over.



Variant: Death Coven. For a death coven, replace the spell list of the hags’ Shared Spellcasting trait with the folllowing spells:



1st level (4 slots): false life, inflict wounds

2nd level (3 slots): gentle repose, ray of enfeeblement

3rd level (3 slots): animate dead, revivify, speak with dead

4th level (3 slots): blight, death ward

5th level (2 slots): contagion, raise dead

6th level (1 slot): circle of death



Variant: Nature Coven. For a nature coven, replace the spell list of the hags’ Shared Spellcasting trait with the folllowing spells:
1st level (4 slots): entangle, speak with animals

2nd level (3 slots): flaming sphere, moonbeam, spike growth

3rd level (3 slots): call lightning, plant growth

4th level (3 slots): dominate beast, grasping vine

5th level (2 slots): insect plague, tree stride

6th level (1 slot): wall of thorns



Variant: Prophecy Coven. For a prophecy coven, replace the spell list of the hags’ Shared Spellcasting trait with the folllowing spells:

1st level (4 slots): bane, bless

2nd level (3 slots): augury, detect thoughts

3rd level (3 slots): calirvoyance, dispel magic, nondetection

4th level (3 slots): arcane eye, locate creature

5th level (2 slots): geas, legend lore

6th level (1 slot): true seeing
Children

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