Ebandorialis Dralixis Character in Myoth | World Anvil
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Ebandorialis Dralixis

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Ebandorialis Dralixis

Medium Dragonborn (Black) @Saifkeeper[profession] , Lawful Good

Armor Class 17
Hit Points 39 (6d8 + 12)
Speed 30ft

STR
15 +2
DEX
10 0
CON
14 +2
INT
8 -1
WIS
15 +2
CHA
13 +1

Saving Throws Wisodm + 11, Constitutui
Skills Religion +2, Insight +5
Damage Resistances Acid
Languages Common, Draconic
Challenge 3



Spellcasting. the Acolyte is an 6th-level cleric. Its spellcasting ability is Wisdom (spell save DC 13, to hit with spell attacks +5)   Cantrips (at will): Mending, Thorn Whip, Poison Spray, Thaumaturgy,   1st level (4 slots): Shield of Faith, Create or Destroy Water, Guiding Bolt, Identify, Detect Evil and Good, Burning Hands, Command, Cure Wounds,   2nd level (3 slots): Shatter,   3rd level (3 slots): Dispel Magic, Blink,


Healing Herbs: During a long rest the healer can prepare and use a ointment on a creature. Doing so the creature receives advantage on saving throws agains common diseases and poisons. Potion of Healing: The healer carries a potion of healing (2d4+2 healing as a action) and a Healer's Kit. Tool Proficiency: The healer is proficient with Herbalism Kit and Alchemist Kit.   Child of Myth Regenerate 7 hit points as long as hit points are over 1   Breath Weapon: You exhale an breath of 5 by 30ft line (Dex. Save) that deals Acid damage. The DC is 8+Con+Prof. The Creatures takes 2d6 on a failed save, half on a successful one. If the CR is 6 the damage is 3d6, CR 11 - 4d6, CR 16 - 5d6 Acid damage.   Chosen of Gods: Once per week, as an act of incredible courage the acolyte can sacrifice himself to protect other. The DM can roll a d20 and add acolyte CR to this roll. If the check gets 20 or more the acolyte can receive one of the random bonuses: Regain one spell slot of his greater slot available; Maximize the healing of a spell, grant one target resitance/advantage against the next damage/saving throw.


Actions

Multiattack. The Healer makes four weapon melee attacks or four ranged attacks.   Mace. Melee Weapon Attack +5 to hit, reach 5 ft, one target. Hit: 5 (1d6 +2 ) bludgeoning damage.


 

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