Medium Dragonborn (Black) @Saifkeeper[profession] , Lawful Good
Spellcasting. the Acolyte is an 6th-level cleric. Its spellcasting ability is Wisdom (spell save DC 13, to hit with spell attacks +5) Cantrips (at will): Mending, Thorn Whip, Poison Spray, Thaumaturgy, 1st level (4 slots): Shield of Faith, Create or Destroy Water, Guiding Bolt, Identify, Detect Evil and Good, Burning Hands, Command, Cure Wounds, 2nd level (3 slots): Shatter, 3rd level (3 slots): Dispel Magic, Blink,
Healing Herbs: During a long rest the healer can prepare and use a ointment on a creature. Doing so the creature receives advantage on saving throws agains common diseases and poisons. Potion of Healing: The healer carries a potion of healing (2d4+2 healing as a action) and a Healer's Kit. Tool Proficiency: The healer is proficient with Herbalism Kit and Alchemist Kit. Child of Myth Regenerate 7 hit points as long as hit points are over 1 Breath Weapon: You exhale an breath of 5 by 30ft line (Dex. Save) that deals Acid damage. The DC is 8+Con+Prof. The Creatures takes 2d6 on a failed save, half on a successful one. If the CR is 6 the damage is 3d6, CR 11 - 4d6, CR 16 - 5d6 Acid damage. Chosen of Gods: Once per week, as an act of incredible courage the acolyte can sacrifice himself to protect other. The DM can roll a d20 and add acolyte CR to this roll. If the check gets 20 or more the acolyte can receive one of the random bonuses: Regain one spell slot of his greater slot available; Maximize the healing of a spell, grant one target resitance/advantage against the next damage/saving throw.
Multiattack. The Healer makes four weapon melee attacks or four ranged attacks. Mace. Melee Weapon Attack +5 to hit, reach 5 ft, one target. Hit: 5 (1d6 +2 ) bludgeoning damage.
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