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Chi-chi Hiltherbleat

Granny

Member of the coven Hiltherbleat.

Hag, Annis

Large fey, chaotic evil
Armor Class 17
Hit Points 75 (10d10 + 20)
Speed 40ft

STR
21 +5
DEX
12 +1
CON
14 +2
INT
13 +1
WIS
14 +2
CHA
15 +2

Saving Throws Con +5
Skills Deception +5, Perception +5
Damage Resistances cold; bludgeoning, piercing, and slashing from non-magical attacks
Senses Darkvision 60 ft., passive Perception 15
Languages Common, Giant, Sylvan
Challenge 6

3/day: Disguise Self (including the form of a Medium humanoid), Fog Cloud


Innate Spellcasting. The hag’s innate spellcasting ability is Charisma (spell save DC 13). She can innately cast her unique spells thrice each day each



 

Annis hags lair in mountains or hills. Despite being hunchbacked and hump-shouldered, they are the largest and most physically imposing of their kind, standing eight feet tall. Tormenting the Weak. Although annis hags can easily tear a grown man apart, they love hunting children, hj]^]jjaf_l]ajÖ]kYZgn]Yddgl]jk&L]qmk]l] ÖYq]\kcafg^km[na[laeklgeYc]kmhhd]d]Yl]j$Yf\Y hag’s lair often shows the signs of this industry. Annis hags leave tokens of their cruelty at the edges of forests and other areas they claim. In this way, they provoke fear and paranoia in nearby villages and settlements. To an annis hag, nothing is sweeter than turning a vibrant community into a place paralyzed with terror, where folk never venture out at night, strangers are met with suspicion and anger, and parents warn their chil- \j]flgÉZ]_gg\$gjl]Yffakoadd_]lqgm&Ê Child Corrupter. When an annis feels especially cruel, she disguises herself as a kindly-looking elderly woman, approaches a child in a remote place, and gives alYfajgflgc]flYlal[Yfmk]lg[gfÕ\]af]j&Gn]j lae]$É?jYffqÊ[gfnafkl][ad\lYlalÌkgcYqlgYn] bad thoughts and do bad deeds—starting with breaking things or wandering outside without permission, then graduating to pushing someone down the stairs or setlaf_Ygmk]gfÕj]&Kggf]jgjdYl]j$l][ad\Ìk^Yeadq Yf\[geemfalqZ][ge]l]jjaÕ]\g^l]ÉZY\k]]\ÊYf\ must face the awful decision of whether the child should be punished or exiled. Tribe Mother. Much in the way that they befriend children in order to corrupt them, annis hags have a tendency for adopting a group of ogres, trolls, or other loutish creatures, ruling them through brute strength, verbal abuse, and superstition. Covens. An annis hag that is part of a coven (see the "

Hag

When Hags must work together, they form covens, in spite of their selfish natures. A coven is made up of hags of any type, all of whom are equals within the group. However each of the hags continues to desire more personal power.



A coven consists of three hags so that any arguments between two hags can be settled by the third. If more than three hags ever come together, as might happen if two covens come into conflict, without the supervision of the Covet. The result is usually chaos.



Shared Spellcasting. While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the spells list but must share the spell slots among themselves:



1st level (4 slots): Identify, Ray of Sickness

2nd level (3 slots): Hold Person, Locate Object

3rd level (3 slots): Bestow Curse, Counterspell, Lightning Bolt

4th level (3 slots): Phantasmal Killer, Polymorph

5th level (2 slots): Contact Other Plane, scrying

6th level (1 slots): Eyebite





For casting these spells, each hag is a 12th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save DC is 12+the hag’s Intelligence modifier, and the spell attack bonus is 4+the hag’s Intelligence modifier.



Hag Eye (Coven Only). A hag coven can craft a magic item called a hag eye, which is made from a real eye coated in varnish and often fitted to a pendant or other wearable item. The hag eye is usually entrusted to a minion for safekeeping and transport. A hag in the coven can take an action to see what the hag eye sees if the hag eye is on the same plane of existence. A hag eye has AC 10, 1 hit point, and darkvision with a radius of 60 feet. If it is destroyed, each coven member takes 3d10 psychic damage and is blinded for 24 hours.



A hag coven can have only one hag eye at a time, and creating a new one requires all three members of the coven to perform a ritual. The ritual takes 1 hour, and the hags can’t perform it while blinded. During the ritual, if the hags take any action other than performing the ritual, they must start over.



Variant: Death Coven. For a death coven, replace the spell list of the hags’ Shared Spellcasting trait with the folllowing spells:



1st level (4 slots): false life, inflict wounds

2nd level (3 slots): gentle repose, ray of enfeeblement

3rd level (3 slots): animate dead, revivify, speak with dead

4th level (3 slots): blight, death ward

5th level (2 slots): contagion, raise dead

6th level (1 slot): circle of death



Variant: Nature Coven. For a nature coven, replace the spell list of the hags’ Shared Spellcasting trait with the folllowing spells:
1st level (4 slots): entangle, speak with animals

2nd level (3 slots): flaming sphere, moonbeam, spike growth

3rd level (3 slots): call lightning, plant growth

4th level (3 slots): dominate beast, grasping vine

5th level (2 slots): insect plague, tree stride

6th level (1 slot): wall of thorns



Variant: Prophecy Coven. For a prophecy coven, replace the spell list of the hags’ Shared Spellcasting trait with the folllowing spells:

1st level (4 slots): bane, bless

2nd level (3 slots): augury, detect thoughts

3rd level (3 slots): calirvoyance, dispel magic, nondetection

4th level (3 slots): arcane eye, locate creature

5th level (2 slots): geas, legend lore

6th level (1 slot): true seeing
s Covens" Sidebar in the Monster Manual) has a challenge rating of 8 (3,900 XP).

Hag

When Hags must work together, they form covens, in spite of their selfish natures. A coven is made up of hags of any type, all of whom are equals within the group. However each of the hags continues to desire more personal power.



A coven consists of three hags so that any arguments between two hags can be settled by the third. If more than three hags ever come together, as might happen if two covens come into conflict, without the supervision of the Covet. The result is usually chaos.



Shared Spellcasting. While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the spells list but must share the spell slots among themselves:



1st level (4 slots): Identify, Ray of Sickness

2nd level (3 slots): Hold Person, Locate Object

3rd level (3 slots): Bestow Curse, Counterspell, Lightning Bolt

4th level (3 slots): Phantasmal Killer, Polymorph

5th level (2 slots): Contact Other Plane, scrying

6th level (1 slots): Eyebite





For casting these spells, each hag is a 12th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save DC is 12+the hag’s Intelligence modifier, and the spell attack bonus is 4+the hag’s Intelligence modifier.



Hag Eye (Coven Only). A hag coven can craft a magic item called a hag eye, which is made from a real eye coated in varnish and often fitted to a pendant or other wearable item. The hag eye is usually entrusted to a minion for safekeeping and transport. A hag in the coven can take an action to see what the hag eye sees if the hag eye is on the same plane of existence. A hag eye has AC 10, 1 hit point, and darkvision with a radius of 60 feet. If it is destroyed, each coven member takes 3d10 psychic damage and is blinded for 24 hours.



A hag coven can have only one hag eye at a time, and creating a new one requires all three members of the coven to perform a ritual. The ritual takes 1 hour, and the hags can’t perform it while blinded. During the ritual, if the hags take any action other than performing the ritual, they must start over.



Variant: Death Coven. For a death coven, replace the spell list of the hags’ Shared Spellcasting trait with the folllowing spells:



1st level (4 slots): false life, inflict wounds

2nd level (3 slots): gentle repose, ray of enfeeblement

3rd level (3 slots): animate dead, revivify, speak with dead

4th level (3 slots): blight, death ward

5th level (2 slots): contagion, raise dead

6th level (1 slot): circle of death



Variant: Nature Coven. For a nature coven, replace the spell list of the hags’ Shared Spellcasting trait with the folllowing spells:
1st level (4 slots): entangle, speak with animals

2nd level (3 slots): flaming sphere, moonbeam, spike growth

3rd level (3 slots): call lightning, plant growth

4th level (3 slots): dominate beast, grasping vine

5th level (2 slots): insect plague, tree stride

6th level (1 slot): wall of thorns



Variant: Prophecy Coven. For a prophecy coven, replace the spell list of the hags’ Shared Spellcasting trait with the folllowing spells:

1st level (4 slots): bane, bless

2nd level (3 slots): augury, detect thoughts

3rd level (3 slots): calirvoyance, dispel magic, nondetection

4th level (3 slots): arcane eye, locate creature

5th level (2 slots): geas, legend lore

6th level (1 slot): true seeing
Species
Hag
Children

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