Chi-chi Hiltherbleat
Granny
Hag, Annis
Innate Spellcasting. The hag’s innate spellcasting ability is Charisma (spell save DC 13). She can innately cast her unique spells thrice each day each
Annis hags lair in mountains or hills. Despite being hunchbacked and hump-shouldered, they are the largest and most physically imposing of their kind, standing eight feet tall. Tormenting the Weak. Although annis hags can easily tear a grown man apart, they love hunting children, hj]^]jjaf_l]ajÖ]kYZgn]Yddgl]jk&L]qmk]l] ÖYq]\kcafg^km[na[laeklgeYc]kmhhd]d]Yl]j$Yf\Y hag’s lair often shows the signs of this industry. Annis hags leave tokens of their cruelty at the edges of forests and other areas they claim. In this way, they provoke fear and paranoia in nearby villages and settlements. To an annis hag, nothing is sweeter than turning a vibrant community into a place paralyzed with terror, where folk never venture out at night, strangers are met with suspicion and anger, and parents warn their chil- \j]flgÉZ]_gg\$gjl]Yffakoadd_]lqgm&Ê Child Corrupter. When an annis feels especially cruel, she disguises herself as a kindly-looking elderly woman, approaches a child in a remote place, and gives alYfajgflgc]flYlal[Yfmk]lg[gfÕ\]af]j&Gn]j lae]$É?jYffqÊ[gfnafkl][ad\lYlalÌkgcYqlgYn] bad thoughts and do bad deeds—starting with breaking things or wandering outside without permission, then graduating to pushing someone down the stairs or setlaf_Ygmk]gfÕj]&Kggf]jgjdYl]j$l][ad\Ìk^Yeadq Yf\[geemfalqZ][ge]l]jjaÕ]\g^l]ÉZY\k]]\ÊYf\ must face the awful decision of whether the child should be punished or exiled. Tribe Mother. Much in the way that they befriend children in order to corrupt them, annis hags have a tendency for adopting a group of ogres, trolls, or other loutish creatures, ruling them through brute strength, verbal abuse, and superstition. Covens. An annis hag that is part of a coven (see the "
Hag
A coven consists of three hags so that any arguments between two hags can be settled by the third. If more than three hags ever come together, as might happen if two covens come into conflict, without the supervision of the Covet. The result is usually chaos.
Shared Spellcasting. While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the spells list but must share the spell slots among themselves:
1st level (4 slots): Identify, Ray of Sickness
2nd level (3 slots): Hold Person, Locate Object
3rd level (3 slots): Bestow Curse, Counterspell, Lightning Bolt
4th level (3 slots): Phantasmal Killer, Polymorph
5th level (2 slots): Contact Other Plane, scrying
6th level (1 slots): Eyebite
For casting these spells, each hag is a 12th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save DC is 12+the hag’s Intelligence modifier, and the spell attack bonus is 4+the hag’s Intelligence modifier.
Hag Eye (Coven Only). A hag coven can craft a magic item called a hag eye, which is made from a real eye coated in varnish and often fitted to a pendant or other wearable item. The hag eye is usually entrusted to a minion for safekeeping and transport. A hag in the coven can take an action to see what the hag eye sees if the hag eye is on the same plane of existence. A hag eye has AC 10, 1 hit point, and darkvision with a radius of 60 feet. If it is destroyed, each coven member takes 3d10 psychic damage and is blinded for 24 hours.
A hag coven can have only one hag eye at a time, and creating a new one requires all three members of the coven to perform a ritual. The ritual takes 1 hour, and the hags can’t perform it while blinded. During the ritual, if the hags take any action other than performing the ritual, they must start over.
Variant: Death Coven. For a death coven, replace the spell list of the hags’ Shared Spellcasting trait with the folllowing spells:
1st level (4 slots): false life, inflict wounds
2nd level (3 slots): gentle repose, ray of enfeeblement
3rd level (3 slots): animate dead, revivify, speak with dead
4th level (3 slots): blight, death ward
5th level (2 slots): contagion, raise dead
6th level (1 slot): circle of death
Variant: Nature Coven. For a nature coven, replace the spell list of the hags’ Shared Spellcasting trait with the folllowing spells:
1st level (4 slots): entangle, speak with animals
2nd level (3 slots): flaming sphere, moonbeam, spike growth
3rd level (3 slots): call lightning, plant growth
4th level (3 slots): dominate beast, grasping vine
5th level (2 slots): insect plague, tree stride
6th level (1 slot): wall of thorns
Variant: Prophecy Coven. For a prophecy coven, replace the spell list of the hags’ Shared Spellcasting trait with the folllowing spells:
1st level (4 slots): bane, bless
2nd level (3 slots): augury, detect thoughts
3rd level (3 slots): calirvoyance, dispel magic, nondetection
4th level (3 slots): arcane eye, locate creature
5th level (2 slots): geas, legend lore
6th level (1 slot): true seeing
Hag
A coven consists of three hags so that any arguments between two hags can be settled by the third. If more than three hags ever come together, as might happen if two covens come into conflict, without the supervision of the Covet. The result is usually chaos.
Shared Spellcasting. While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the spells list but must share the spell slots among themselves:
1st level (4 slots): Identify, Ray of Sickness
2nd level (3 slots): Hold Person, Locate Object
3rd level (3 slots): Bestow Curse, Counterspell, Lightning Bolt
4th level (3 slots): Phantasmal Killer, Polymorph
5th level (2 slots): Contact Other Plane, scrying
6th level (1 slots): Eyebite
For casting these spells, each hag is a 12th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save DC is 12+the hag’s Intelligence modifier, and the spell attack bonus is 4+the hag’s Intelligence modifier.
Hag Eye (Coven Only). A hag coven can craft a magic item called a hag eye, which is made from a real eye coated in varnish and often fitted to a pendant or other wearable item. The hag eye is usually entrusted to a minion for safekeeping and transport. A hag in the coven can take an action to see what the hag eye sees if the hag eye is on the same plane of existence. A hag eye has AC 10, 1 hit point, and darkvision with a radius of 60 feet. If it is destroyed, each coven member takes 3d10 psychic damage and is blinded for 24 hours.
A hag coven can have only one hag eye at a time, and creating a new one requires all three members of the coven to perform a ritual. The ritual takes 1 hour, and the hags can’t perform it while blinded. During the ritual, if the hags take any action other than performing the ritual, they must start over.
Variant: Death Coven. For a death coven, replace the spell list of the hags’ Shared Spellcasting trait with the folllowing spells:
1st level (4 slots): false life, inflict wounds
2nd level (3 slots): gentle repose, ray of enfeeblement
3rd level (3 slots): animate dead, revivify, speak with dead
4th level (3 slots): blight, death ward
5th level (2 slots): contagion, raise dead
6th level (1 slot): circle of death
Variant: Nature Coven. For a nature coven, replace the spell list of the hags’ Shared Spellcasting trait with the folllowing spells:
1st level (4 slots): entangle, speak with animals
2nd level (3 slots): flaming sphere, moonbeam, spike growth
3rd level (3 slots): call lightning, plant growth
4th level (3 slots): dominate beast, grasping vine
5th level (2 slots): insect plague, tree stride
6th level (1 slot): wall of thorns
Variant: Prophecy Coven. For a prophecy coven, replace the spell list of the hags’ Shared Spellcasting trait with the folllowing spells:
1st level (4 slots): bane, bless
2nd level (3 slots): augury, detect thoughts
3rd level (3 slots): calirvoyance, dispel magic, nondetection
4th level (3 slots): arcane eye, locate creature
5th level (2 slots): geas, legend lore
6th level (1 slot): true seeing
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