Oak Settlement in Mundus meros (The world undiluted) | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Oak

The Empire's newest attempt at a permanent lumber settlement near their eastern most borders to Andor and Bhruvain. This partially built hovel is the 7th official attempt at settling in this area and so far has had an awful streak of luck. In an attempt to try and prevent another failure the settlement has dropped its roots a few miles from the supposedly cursed woods (~2hour walk) and a platoon of Imperial Guards.

Demographics

Mostly a mix of Humans and Dwarves, a gaggle of Hobgoblins (at least 3), and a few other races.

Government

Constable Martin Presec, 3 Marshals, one platoon of Imperial Guards. Imperial Law.

Defences

One platoon of Imperial Guardsmen/women (6,6,7,9 = Total of 28), a partially completed palisade, one watchtower.

Industry & Trade

Forestry, Lumber processing, Ironwood Harvesting.

Infrastructure

Vesi Sawmill, Brutto Sawmill, Wagon yard, Oxen Yard, Bunkhouse (Ran by Vita Versona and her son Vido Versona), Constables Tent, Work Camp (Semi permanent tents), The Kitchen (Also run by Vita and 2 other cooks), The Stockpiles (A few sheds, but mostly cordoned off spaces for good to be put. Run by Quartermaster Aureli Ruminus).

Assets

1 Ironwood slicer w/magically tempered blades (Size of a cart), ~16 cargo wagons and livestock to move them, A partially finished blacksmith.

Guilds and Factions

The Imperial Guard

History

Settled around 2 months ago (from starting time). The bunkhouse was finished a few days ago

Geography

Relatively flat w/ a burbling creek.

Natural Resources

Lumber, Ironwood, Water.
Alternative Name(s)
Oakwood Camp
Type
Hamlet
Population
82
Inhabitant Demonym
Petulian
Owning Organization

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!