Nekomata
Masters of the Dead
The nekomata, like many of the creatures within the Kemono Dynasty, are born with innate magical powers. However, while the kitsune and tanuki were born with an innate ability and talent for illusions, the nekomata is born with an innate ability and talent for necromancy. Historically, the nekomata would utilize the corpses of their fallen to help bolster productivity in their settlements, including construction, farming, and war if it ever came to that. When the Kemono dynasty first started to form, several battles broke out between the many races, with the nekomata utilizing their ability to control the dead to fend off the other races with the corpses of any who fell within their vicinity. These actions have left a bad taste in the mouths of races such as the kitsune and tanuki ever since.homebrew by Team Brievary
Nekomata CR: 1 (200 XP)
STR
11 +0
DEX
16 +3
CON
12 +1
INT
9 -1
WIS
9 -1
CHA
14 +2
Innate Spellcasting. The Nekomata's innate spellcasting ability is Charisma (spell save DC 13). The Nekomata can innately cast the following spells, requiring no material components:
Actions
Multiattack. The Nekomata can make two scimitar attacks. Scimitar. Melee Weapon Attack: 5+ to hit, reach 5ft., one target. Hit: 7 1d6+3 slashing damage. Change Shape. As an action, the Nekomata magically polymorphs into a two tailed cat, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Nekomata Necromancers
Despite the negative reputation such practices place upon the nekomata community as a whole, there are still many who dabble deeper into the dark school of undead magic, dedicating their lives to the study of necromancy and the pursuit of its inevitable end goals. Due to modern views of the practices, and the beratement of their kin and culture over the years by the other races, nekomata that walk down this path are often shunned, exiled, or possibly killed by their communities, as nekomata necromancers do little to help change the populous opinion of their kind, and are a detriment, and ticking time bomb waiting to undo all the work the nekomata have put into their image within the Kemono Empire.homebrew by Team Brievary
Nekomata Necromancer CR: 9 (5,000 XP)
STR
11 +0
DEX
16 +3
CON
12 +1
INT
17 +3
WIS
12 +1
CHA
14 +2
Innate Spellcasting. The Nekomata's innate spellcasting ability is Charisma (spell save DC 13). The Nekomata can innately cast the following spells, requiring no material components:
At will: chill touch, farie fire
2/day: animate dead
Spellcasting. The nekomata necromancer is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The necromancer has the following wizard spells prepared:
Cantrips (at will): chill touch, dancing lights, mage hand, mending
1st level (4 slots): false life, mage armor, ray of sickness
2nd level (3 slots): blindness/deafness, ray of enfeeblement, web
3rd level (3 slots): animate dead, bestow curse, vampiric touch
4th level (3 slots): blight, dimension door, stoneskin
5th level (2 slots): Bigby's hand, cloudkill
6th level (1 slot): circle of death
Grim Harvest (1/Turn). When necromancer kills a creature that is neither a construct nor undead with a spell of 1st level or higher, the necromancer regains hit points equal to twice the spell's level, or three times if it is a necromancy spell.
Actions
Withering Touch. Melee Spell Attack: +7 to hit, reach 5 ft., one creature. Hit: 5 2d4 necrotic damage. Change Shape. As an action, the Nekomata magically polymorphs into a two tailed cat, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Basic Information
Anatomy
Nekomata Nekomata Necromancer
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