Elder Wendigo
Monster among Beasts
REtained Intelligence
Elder Wendigo either retain their intelligence from their humanoid lives or regain their intelligence over the period of decades or centuries. With this newfound intelligence, they become deadlier than their regular counterparts, implementing better strategies into their hunting, and utilizing their newfound abilities to get a better edge on their enemies, and their prey.Elder Wendigo CR: 14
STR
20 +5
DEX
19 +4
CON
22 +6
INT
14 +2
WIS
16 +3
CHA
16 +3
Spellcasting. The Elder Wendigo is a 4th-level spellcaster that uses Charisma as its spellcasting ability (spell save DC 16; +8 to hit with spell attacks). The Elder Wendigo can cast the following spells:
Change Shape. As a bonus action, the Elder Wendigo magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the Elder Wendigo is reduced to 0 hit points or uses a bonus action to end it. Rotting Odor. As a bonus action, the Elder Wendigo can activate its Rotting Odor feature. Any creature other than a construct or undead that starts its turn within 10 ft. of the Elder Wendigo must succeed a DC 18 Constitution saving throw or be poisoned until the start of their next turn. On a successful saving throw, the creature is immune to the stench of the Elder Wendigo for 1 hour. The Wendigo can dismiss this ability with a bonus action. Mimicry. The Elder Wendigo can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 17 Wisdom (Insight) check. Magic Resistance. The Elder Wendigo has advantage on saving throws against spells and other magical effects. Wendigo Curse. The creature, other than an undead or construct, that lands a killing blow on the Elder Wendigo begins to transform after 5 2d4 days into a Wendigo themselves. the Transformation takes 30 days and begins subtly (slightly paler skin, thinner and taller body) but advances with each passing day (DC 20 Perception/Medicine check to notice changes at the beginning and DC lowers as curse progresses). Every time the cursed creature notices a dead body of a sentient humanoid within 60 feet of it, it must succeed on a DC 15 Charisma saving throw or be forced to spend it's movement to get to the body and action to begin devouring it. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Each time the cursed creature devours flesh of a sentient humanoid, it lowers number of days to finish transformation by 5.
Actions
Multiattack. The Elder Wendigo makes three attacks: one with its bite and two with its claws. If it can, the Elder Wendigo uses its Hallowing Roar instead of a Bite attack. Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit 12 2d6+5 piercing damage plus 10 3d6 necrotic damage. The Elder Wendigo regains hit points equal to necrotic damage dealt, unless the target is a construct or undead. Claw. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit 12 2d6+5 piercing damage plus 7 2d6 cold damage. The target has to make a DC 17 constitution saving throw or take an additional 28 8d6 cold damage on a failed save or half as much on a successful save. Flesh Consumption. As an action, the Elder Wendigo can consume the flesh of a humanoid corpse within 5 ft. of it, regaining 1d10+6 hp. The bones of the corpse that remain rise up as a Wight 1d4 turns later, and follow the commands of the Elder Wendigo. Hallowing Roar (Recharge 5-6). The Elder Wendigo emits a thundering roar. Each creature within 30 feet of the Elder Wendigo must succeed on a DC 17 Wisdom saving throw or take 14 4d6 psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Consume Life (1/day). The Elder Wendigo draws life out of each living creature in a 30 ft. radius centered on itself. Each creature must succeed a DC 19 constitution saving throw or take 28 8d6 necrotic damage. A creature killed by this action rises as a Wight after 5 2d4 days.
Additional Information
Geographic Origin and Distribution
Perception and Sensory Capabilities
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