Alorora
The largest city in Entail - Population approximately 620,000, a vast mix of creatures big and small.
Notable Places -
Phony's Masonry: A large stonemason's workshop, built around a shrine of Elebos, Lord of Earth.
The Cracked Goblet: An elegant adventurer's inn, kept by a sphinx named Ilibnin
Arran's Pottery: The workshop of a female human potter named Arran, who was once a great wizard, but retired to marry and raise a family.
The Midnight Pavilion: A grand half-timbered theater, home of a female human named Cecie and her trained wyvern.
Ellyn's Woodwork: A large woodcarver's workshop, carved out of the trunk of a large oak tree.
The Crossed Hammers: A neglected commoner's tavern.
Beornwiu's Clocks: The workshop of a male human clock-maker named Beornwiu, known for his elegant clockwork toys.
The Minstrel's Alehouse: A shabby commoner's inn, known for the illusions which entertain its patrons.
The Buzzing Tower: An abandoned timber and brick tower, which has become infested by a colony of giant hornets.
The Crushed Sword: A shabby adventurer's inn, kept by a retired adventurer named Harrey Wellson.
The Devil's Gallows: It is said that every thief and murderer condemned to these gallows whispers a dark secret or betrayal in the moment before they die.
Gyles' Smithy: A large blacksmith's workshop, built around a shrine of Uzziel, Lord of Fire.
The ruins of Folcey Keep.
The Half-full Flagon: A modest adventurer's inn, kept by a sphinx named Nidur.
Mythey's Folly: A tower of dark stone stands upon a rise in the land. It is named after a local adventurer named Elean Mythey, who entered it many years ago and has not been seen since.
Elief's Forge: The workshop of a female human blacksmith named Elief, who is rumored to possess a small hoard of meteoric iron.
The Courthouse: An ornate building of half-timbered walls, filled with busy magistrates and advocates.
Atrix's Arsenal: The workshop of a female human weapon-smith named Atrix, who was once an adventurer, but retired after her companions were lost in the Black Tunnels of Lord Greywulf.
An ancient menhir of dark stone, which shines with a cold light when the town is under threat.
The Guildhall: A large half-timbered building, once an aristocrat's manor. It contains a large meeting hall and several smaller rooms
The Pillory of Immortality: A madman has been trapped within this pillory for as long as anyone can remember. He does not age, and cannot be freed.
The Odeum of Demacho: A grand stone-walled theater, home of a male human named Vyncent and his troupe of trained rats.
Suse's Hauberks: The workshop of a female human armorer named Suse, who also sells potions of healing.
Wake's Arsenal: A neglected weapon-smith's workshop, built within the walls of an embattled stone tower.
Demographics
Anything that would be accepted as sentient.
Government
Alorora is governed by several powerful adventurers, led by a female halfling named Aelun. The king also rules over this city but he resides in the inner city of Itora and usually doesn't interfere with the affairs of Alorora
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