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They look down on us, but we do not need their judgement. Fear not my brothers, for when the Gods walk this land again, so too shall we walk these green lands once more.

Basic Information

Biological Traits

Having been birthed of the blood of the Wild Gods slain during their conflict with Ethyr, the Rhanün possess numerous abilities and strengths relating to those of their Gods. Their blood is a combination of the Gods' blood.

Growth Rate & Stages

The Rhanün reach maturity within 15-18 years. After approximately 40 years, their health begins to decline as they grow older, providing them nearly 25 years at the pinnacle of their life cycle.   Despite the aging process, they are able to maintain their physical strength, meaning even the elderly are still quite dangerous when fought. However, their reflexes become dulled, unable to match the agility they had in their youth.

Additional Information

Social Structure

The King

  At the top of their society, a king rules the Rhanün. Far in the north, beyond the great stone wall, he rules in a land unseen of by any other mortal races. Little has been seen or heard of their king, but his will was made known through the reverence of his subjects as they were slaughtered by the Yorden.  

The Chieftains

  The Chieftains, or Great-Chiefs, rule over territories in a similar fashion to the human lords of Caelith. While under the leadership of their king, these chiefs are still able to maintain their own rule in the lands they call their own.  

The God-Speakers

  While not on par with the Great-Chiefs, the God-Speakers represent the will of the gods, commanding their religious beliefs and practices of their people. The king is considered beneath the gods, meaning he can be beholden to the requests of the Speakers. There is one speaker for each of the gods, suggesting over 23 God-Speakers are present within the Rhanün Kingdom.

Facial characteristics

  • A small pair of tusks
  • Teeth like those of a bear
  • Noses are wider, with their nostrils similar to those of a bear
  • Sunken eyes
  • Ears shaped similar to that of a fruit bat

Average Intelligence

Far more intelligent than the Yorden give them credit for, the Rhanün instead focus on their cultural and religious practices, revering their dead gods. They wield types of magic similar to those of the Daig, but more effective. They had been able to be more than a match for the Yorden during their previous conflict, whether or not the Yorden like to admit it.   Unbeknownst to the Yorden, the Rhanün have developed new abilities in the passing centuries. Like some of the Daig, some have possessed the ability to shapeshift. Further still, some have developed the ability to make others believe them to appear as something else entirely. It remains to be seen if this mystical art has made its way south, and if the Silver Sight will fail to aid the Yorden.

Perception and Sensory Capabilities

Above average senses of smell and hearing. This provides them with a small but unreliable method of tracking, but the improvements cannot match those of the animals they bear similarities to.

Civilization and Culture

Naming Traditions

Tec = South   Eoc = North   Atlan = Domain of the Rhanün (roughly)   Tec'atlan = Our Southern Domain (roughly)   Atlan implies ownership. Many Rhanün continue to use Tec'atlan to refer to the lands occupied by the Yorden, implying it has never truly changed ownership. It is considered disrespectful to refer to it as Tec'rethan or Rethan (Southern Domain belonging to an enemy).


Little is known about them. The lands of Tec'atlan, now known as Yordenheid, fostered their civilisation for hundreds of years, if not a millenia. To the north is their kingdom of Eoc'atlan, hidden behind a great stone wall spanning half the continent. The Yorden were unable to push beyond, leaving the world beyond as a mystery.

Common Myths and Legends

Their belief system revolves around the Wild Gods, a group of entities that represent aspects of the natural world. The Rhanün believe that, thousands of years prior, an otherworldy conflict took place between the Wild Gods and the Ethyrians. Many of their figures were slaughtered during this conflict, until only Borr the bear god remained.   Though gravely wounded, Borr managed to maintain his rage, savaging his attackers until none of the Ethyrians remained. Atop a mountain of corpses, made of both Wild God and Ethyrians alike, he succumbed to his wounds. Their blood seeped together, and the Rhanün were born from this pool of mixed essence.   Claiming to contain aspects of all the gods, the Rhanün believe themselves to be their truest children, and their successors. However, they also believe that the gods are not truly dead, and must be reborn within new mortal bodies.
Descended from the Wild Gods
68 years
Average Height
Average Weight
Average Physique
Large and muscular, often with a slight hunch.
Body Tint, Colouring and Marking
Light green mottled skin with shades of brown. Sometimes a lighter hue of blue.   Due to the prominance of blood in their culture, it comes as no surprise that the majority of tribal markings are made with red ink. Numerous shades are used, but the more brighter shades are used to contrast against their skin. Ashen white is another popular colouration used, often in tandem with streaks of red ink.

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