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Mazhar, Ayberk

Captain Ayberk Erdem Mazhar

  • Cercimoni delegate to the Congress of Volscia Mera
  • Member of Cercimon's Captains' Council, stonemason in his daily life
  • Old, gruff, blunt
  • "The Sea Devils quit Cercimon the day I was born; 'twas faster than making me kick them out."
  • Wants to break the salt-water taboo and reestablish a navy and merchant fleet, but the Captains' Council can't agree

Goals

  1. Convince the other nations that Ardatril joined the war with conquest in mind
  2. Dissuade others from cracking down on piracy ("We've bigger fish to fry!")
  3. Pitch his nation's goods

Interaction

Advantage (Secret)
Fortune - Advancement
Disadvantage (Private)
Violence - Blackmail
Skill DC Impression
Deception 17 -
Insight 15 O
Intimidation 15 -
Performance 13 O
Persuasion 15 O

Impression


ImpressionPatienceMinor RequestsMajor Requests
21NoneNone
32Only with AdvantageNone
42Only with AdvantageNone
52Only with AdvantageNone
63RollNone
73RollNone
83RollNone
95Automatic AdvantageRoll
105Automatic AdvantageRoll
115Automatic AdvantageRoll
126Automatic SuccessAutomatic Advantage
Current Location
Species
Year of Birth
451 UR 73 Years old
Birthplace
Children
Current Residence
Aligned Organization
Religion
Reformist (Devout)
Impression
4

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Character Portrait image: by Federico Pironi

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