The Frozen Wastes Geographic Location in Merxia | World Anvil
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The Frozen Wastes

It's a mostly forgotten piece of land, that has long since been contested, and still very much active campaigns from neighboring nations still try to take claim of the territory. It however has fallen out of favor, with mostly failed attempts to explore, and discern if any natural resources of value even exist. What is known, is a vast amount of magical energy circulates and flows from the location, and the local wildlife is terrifyingly strong. Water currents  surrounding the location in it's approach make it difficult for most if not all conventional vessels to simply be pushed back, and the wind is never pushing towards it, always coming from it.   The remaining parties interested in repeated expedition is the mages guild, and their associated brother/sister organizations which regularly collaborate on research efforts surrounding the mysteries presented here, it is one of a few areas that remain completely inaccessible due to strange properties surrounding it. The few expeditions that made landfall, have reported vicious creatures not seen anywhere else. Their descriptions vary with every individual, and every expedition, and a consistent reporting of dulled senses such as hearing, sight diminished such as reduced field of view and color accuracy, and even strange scents and sensations being felt in their vicinity.    Based on limited information, gathered by scouting parties that have evaded the local wildlife, there is a large mountain range, further inland, and signs of life, cities, villages, structures. Although no one has ever reached the location to confirm if they're inhabited. There is at least some form of organized structure or settlement that had been constructed.   The land is mostly barren of basic resources, such as stones, and trees, and a ready supply of medicinal sources such as herbs, and other flora. Food seems mostly sparse, with the exception of the local fauna being extremely aggressive. Still, a sizable reward remains in the open for any adventuring party that wishes to undertake the horrors with all expenses paid and covered upon a successful return.

Geography

The land is mostly flat, with snow covering it as far as the eye can see, it has varying elevations the further in land, and valleys do begin to form. The more terrifying parts are the hidden cracks in the landscape, leading to a rather massive cave system that could allow one to travel mostly impeded, by the weather above, if you can manage survive the creatures living within them.

Localized Phenomena

The weather here is very harsh, it provides strong storms always pushing towards the exit. The winds here act very strange, magical forces seem to be in constant effect, with brief moments, sometimes lasting upto 9 hours a day, where it becomes clear only to come back as harsh. The timing for these cycles is not consistent, and is not at all predictable, as well as their length.
Type
Glacier

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