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GRIMSTONE - Development Log

DEVELEOPER'S JOURNAL DAY 1

TRIBES

Alright, so Tribes are all Humans. Or at least as close to Humans as possible. The Verun are vampires and the Lyva are werewolves but in Grimstone, they are considered as tribes of Humans. I didn't want to have a variety of different high fantasy humanoids in this setting. However, there is a lot of lore and culture related to the Tribes that has resulted in conflict, providing interesting historical events that can inspire roleplaying.

COMBAT SYSTEM

I started developing this game having gunfights in mind. I created a simple formula of additive pool dice that allows you to roll more dice if you are experienced in a certain Domain (Traditional Weapons, Advanced Weapons etc.) and then subtract points from your Effectiveness Roll for Distance (measured in Tiles), Obstacles (trees, rocks walls etc.) and other factors.
Grimstone is a tactical and a lethal game. The concept is, that at the start of each battle, all characters should strive for the Advantage Point that the terrain they are fighting in offers. This will give them advantages such as: Higher Ground, more Obstacles to cover and use Stealth etc.

MAGIC

I wanted to keep Magic minimal but effective. Magic is one of the Domains available and allows the selection of 9 Grimoires. Most spells within these Grimoires are subject to Physics, just like weapons. Which means, that projectile spells like Bolts are affected by Distance, Obstacles etc.
Magic increases a character's blood Toxicity so they ought to be careful with the amount of Spell Casting they use.

SCIENCE

I am very happy that i managed to add "Science" as a Domain. It gives access to Medicine, Alchemy and Engineering and allows amazing options in and out of combat. Medicine grants a character off combat options such as "Surgery", which is vital for treating characters that have suffered "Critical Hits". Engineering allows the repair and maintenance of "Jammed" weapons that occurs regularly and throws off gunfighters that are otherwise forced to switch to melee or other forms of combat.

GET INVOLVED

  • Notify me when this Game launches on Kickstarter
Send e-mail to [email protected] with subject "Grimstone Kickstarter".
  • I want to participate in Beta Testing Grimstone
Send e-mail to [email protected] with subject "Grimstone Beta".
  • I want to support Grimstone now and get my name written in the Credits
Donate any amount through paypal to [email protected]

Developer

Feel free to provide feedback and suggestions to anything you see. Use the comment section or send me a message and don't forget to Follow this World/Page for updates!   Angelos Kyprianos

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