Half-Drow Ethnicity in Lyanore | World Anvil
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Half-Drow

Half-drow are the results of relations between humans and drow. They, unlike their Lospiric counterparts, can utilize some vulgar magic and tend to look more like drow than humans. They are often mistaken as drow by folks unfamiliar with the Dunpiric inhabitants.
Half-drow have no lands of their own, and they are more or less outcasts in most places except by the few kind folk in Dunpiri. They have no real communities of their own. They enjoy the company of other half-elves, no matter the variant, the only people who truly understand what it is to live between two worlds. In most parts of the world, though, half-drow are uncommon enough that one might live for years without meeting another. Some half-drow prefer to avoid company altogether, wandering the wilds as trappers, foresters, hunters, or adventurers and visiting civilization only rarely. Like elves, they are driven by the wanderlust that comes of their longevity. Others, in contrast, throw themselves into the thick of society, putting their charisma and social skills to great use in charlatan work. Others, still, decide to take a simple life as a manual laborer.
Many half-drow learn at an early age to get along with everyone, defusing hostility and finding common ground. In general, they have drow cunning and human flexibility. They often make excellent ambassadors and go-betweens connecting Lospiri with Dunpiri.

Naming Traditions

Family names

Half-drow use either human or drow naming conventions. As if to emphasize that they don’t really fit into either society, half-drow raised among humans are often given formal or elegant names, and those raised among drow often take ancestral or personalized names.
Parent ethnicities
Encompassed species

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Half-Drow

Ability Score Increase Your Charisma score increases by 1, and two other ability scores of your choice each increase by 1.
Size Medium
Speed Your base walking speed is 30 feet.

Age: Half-drow mature at a similar rate to what humans do and reach adulthood around the age of 20. They live slightly longer than humans, however, often exceeding 200 years, but never exceeding 250.
Alignment: Half-drow share the evil bend of their darker heritage. However, those raised above ground tend to have more good or lawful ideals. They value both personal freedom and creative expression, but they differ greatly on morality otherwise. They chafe at rules, resent others’ demands, and sometimes prove unreliable, or at least unpredictable. Half-drow will rarely break an official law, unless they are in Dunpiri.
Size: Half-drow are about the same size as drow, ranging from 4 to 5 feet tall.
Superior Darkvision: Your drow blood wins out here, giving you quite the advantage in dark spaces. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Mixed Magic: You know one cantrip of your choice as well as the Dancing Lights cantrip. At 3rd level, you can cast the Faerie Fire at 1st level spell once a day. Your spellcasting modifier for these spells is Charisma.

Languages. You can speak Common, Drowslur, Undercommon, and one language of your choice. You can read and write with the Common and High Drowic scripts and one script that your fourth language is written in.


Base HeightHeight ModifierBase WeightWeight Modifier
4'8"+ 2d8 75 lbs.*( 2d6 )

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