Elf
Ability Score Increase Your Dexterity increases by 2.
Size Medium
Speed 30 ft.
Age: Although elves reach physical maturity at about the same age as humans, the elven understanding of Adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims Adulthood and an adult name around the age of 100 and can live to be 750 years old.
Alignment: Elves love freedom, variety, and self- expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not.
Size: Elves range from under 5 to over 6 feet tall and have slender builds.
Darkvision: Accustomed to twilit forests and the night sky, you have superior vision in dark and dim Conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only shades of gray.
Fey Ancestry: You have advantage on Saving Throws against being Charmed, and magic can’t put you to sleep.
Keen Senses: You have proficiency in the Perception skill.
Trance: Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After Resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Subrace: Choose from one of the following subraces: Drow, High Elf, or Wood Elf.
Drow (Dark Elf)
Ability Score Increase: Your Charisma score increases by 1.
Drow Magic: You know the
Dancing Lights cantrip. When you reach 3rd level, you can cast the
Faerie Fire spell once per day. When you reach 5th level, you can also cast the
Darkness spell once per day. Charisma is your spellcasting ability for these spells.
Drow Weapon Training: You have proficiency with rapiers, shortswords, and hand crossbows.
Sunlight Sensitivity: You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Superior Darkvision: Your darkvision has a radius of 120 feet.
High Elf
Ability Score Increase: Your Intelligence score increases by 1.
Cantrip: You know one cantrip of your choice from the Wizard spell list. Intelligence is your Spellcasting ability for it.
Elf Weapon Training: You have proficiency with the longsword, shortsword, shortbow, and longbow.
Extra Language: You can speak, read, and write one extra language of your choice. You learn one script of your choice associated with that language.
Wood Elf
Ability Score Increase: Your Wisdom score increases by 1.
Elf Weapon Training: You have proficiency with the longsword, shortsword, shortbow, and longbow.
Fleet of Foot: Your base walking speed increases to 35 feet.
Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Languages. You can speak Common and Elvish. You can read and write the Common and Rellanic scripts.
Subrace | Base Height | Height Modifier | Base Weight | Weight Modifier |
---|
Drow | 4'5" | + 2d6 | 75 lbs. | *( 1d6 ) |
High Elf | 4'6" | + 2d10 | 90 lbs. | *( 1d4 ) |
Wood Elf | 4'6" | + 2d10 | 100 lbs. | *( 1d4 ) |
Comments