Thrasis of Burmeccia
Burmeccia is a multi-ethnic complex of territories situated in and around the Sea of Souls and the Katraccian Mountain Ring—in the mid-lands between the Dahyu-Bandar deserts, the Escarbian savannah, and the Rexdanes—that slowly developed after the Year of Collapse, and which has become one of the most important geopolitical power-houses in the present day. Burmeccia consists of 18 petty kingdoms, realms, or "states"—also known as the Octakaidecarchy—who formed a confederation under the pontificate of their unifying religion: [insert religion name here].
The largest territory in the Thrasis is the Kingdom of Ermet, an enormous and relatively flat Breechland ruled by King Milo II 'the Younger': a roden Lucent of the Sun, whose brother famously abdicated after Milo became an Incarnate in 425 BR.
Use of the word "Burmeccia" (IPA: bərmɛk'sɪə) to collectively refer to the Thrasis has only emerged within the last hundred years or so. The etymology traces back to the katraccia mountain range; "burmewt" meaning 'within' or 'falls on'—or poetically meaning 'rain'—and "katraccia" refers to the shape of the mountains themselves, which look like a giant bowl that collects all the rain. So people once referred to the land as "bermewt katraccia", but the two words eventually slurred and merged. Still, the region is marked on old foreign maps with a translated name that means something like 'Bowl of Rain' or 'Rainlands'. Burmeccia is basically isolated from two deserts and a steppe: it's one of the most verdant and ecologically different regions in the known world. There are flora and fauna that almost exclusively grow in the so-called 'Cataract Crater', such as cinnamon ferns, eutrems or 'water carrots', flat sea oats, and the beautiful giant white water lilies known as 'ebbrients', which grow in the more jungled regions to the South-West along slow-moving riverbanks and calm lagoons, and which are frequently seen depicted in the national iconography.
The office of Thras—which is currently held by Thras Hana III—is an elective position. Though once elected, the position is held until death or retirement. Votes are cast by the Octakaidecarchy and by the Deacons of the Surrectionist faith when a new Thras needs to be selected. By tradition, the Thras must have been a Deacon for at least 10 years prior, and by law Deacons cannot hold secular offices (though the rest of the pontificate can). So the election of a new Thras is a very rare thing indeed, and since the founding of Burmeccia there have only been eight Thrasi. The Thras is not however, contrary to popular belief, the monarch of Burmeccia. Though united by faith, the eighteen main-realms are decentralised from one-another, and are composed of hundreds of sub-realms: kingdoms and queendoms, principalities, duchies, counties, royal pontiffrys, city-states, and other such dominions; as well as the Free Colonies of Below, and the Katraccian Outposts. The power of the Thras is therefore relatively limited, and while the leaders of the Octakaidecarchy and all their satellites are technically vassals of the Thras, bound by oaths to protect one another; they also possessed an extent of privileges that give them de facto independence within their own territories.
Skills: 3 pts: General
Traits: Roden Common Traits; plus 2 pts: Vegetarian
Skills: 4 pts: Singing, Friends-wise, Digging
Traits: 1 pt: Back-breaking Labour
Skills: 5 pts: Driving, Animal Husbandry, Slings, Llama-wise, Borders-wise
Traits: 1 pt: Spitting, Cry Dragon
Skills: 4 pts: Tree Cutting, Tree-wise, Carpentry, Orienteering
Traits: 1 pt: Independent
Skills: 3 pts: Mending, Haggling, Sewing, Digging, Firebuilding, Materials-wise
Traits: 1 pt: Gofer
Skills: 3 pts: Foraging, Herbalism, Watercarrots-wise, Orchard-wise, Nuts and Berries-wise
Traits: 1 pt: —
Skills: 3 pts: Farming, Mending, Seed-wise, Oats-wise, Barley-wise
Traits: 1 pt: Hoarder
Skills: 3 pts: Insect Husbandry, Firebuilding, Bee-wise, Flower-wise, Honey-wise
Traits: 1 pt: Thick Skin, Beespeaker
Requires: Woodsen, Gatherer, Farmer, Father / Mother, Apprentice, or Field Hand
Skills: 5 pts: Foraging, Basketry, Insect Husbandry, Apothecary, Medicinals-wise, Mushrooms-wise
Traits: 1 pt: Impressive Hat, Fun Guy, A Bit Mad
Requires: Gatherer, Weaver, Scavenger, Mycanist, Scrub, Scavenger, or Hermit
Skills: 5 pts: Tanner, Armourer, Haggling, Pelts-wise, Trim-wise
Traits: 2 pts: Reeks
Requires: Shepherd, Scrub, Bushwhacker, Hunter, or Sawbones
Skills: 5 pts: Crabbing*, Trapper, Knots, Cooking, Boatwright, Scrimshaw, River-wise
Traits: 2 pts: Superstitious, Pinched Once (Once!)
Note: Crabbing works like the Fishing skill, but for crabs
Skills: 4 pts: Baking, Firebuilding, Bread-wise, Cooking, Oven-wise
Traits: 1 pt: Fragrant, Sweet Tooth
Requires: Beekeeper, Miller, Shepherd, or Field Hand
Skills: 6 pts: Weaving, Sewing, Embroidery, Soothing Platitudes, Singing, Loose Ends-wise, Wool-wise
Traits: 1 pt: Calloused
Requires: Apprentice or Cultivator
Skills: 5 pts: Milling, Grain-wise, Haggling, Flour-wise, Watermills-wise
Traits: 1 pt: Industrious
Skills: 5 pts: Brewing, Mead-wise, Haggling, Cooper, Braggot-wise, Dandewine-Wise
Traits: 1 pt: —
Requires: Beekeeper or Miller
Skills: 6 pts: Almanac, Farming, Foraging, Animal Husbandry, Conservation-wise, Weeds-wise, Gardens-wise
Traits: 2 pts: Fragrant, Affinity for Plants
Requires: Apprentice, Farmer, Meadmaker, Cultivator, or Beekeeper
Skills: 4 pts: Vintner, Liquors-wise, Alchemy, Alcohol Appraisal, Extraction-wise, Distillation-wise
Traits: 1 pt: Portly
Requires: Quartermaster, Meadmaker, Cultivator, or Gardener
Skills: 6 pts: Jargon, Coppersmith, Carpentry, Potter, Mason
Traits: 1 pt: Diligent
Requires: Apprentice, or Furrier
Skills: 6 pts: Orienteering, Excavation*, Mining, Engraving, Composition, Stone-wise, Breechlands-wise
Traits: 2 pts: Salt of the Earth, Perspective
Requires: Gardener, Crafter, Worker, Munitions Expert, or Scratcher
Note: Excavation costs 2 pts to open, replaces the Ditch-Digging skill (refunding any points spent already), and is naturally open-ended (see pg 271)
Skills: 6 pts: Climbing, Tree Surgery*, Architect, Fortifications, Carving, Bark-wise, Woods-wise, Axes
Traits: 1 pt: Humble, Prehensile Tail
Requires: Gardener, Crafter, Worker, Artillerist, Woodsen, or Cultivator
Note: Tree Surgery is a naturally open-ended skill that combines and replaces the Tree Cutting and Carpentry skills, it costs 2 pts to open (so refund any points spent already)
Skills: 5 pts: Instruction, Locksmith, Whitesmith, Administration, Tools-wise, Apprentice-wise; plus 2 pts: General
Traits: 1 pt: Perfectionist, Early Riser, Stubborn, Healthy
Requires: Armourer, Bladesmith, Surveyor, or any other Master lifepath
Skills: 6 pts: Nursing*, Animal Husbandry, Herbalism, Cooking, Soothing Platitudes, Nest-wise
Traits: 2 pts: Bedside Manner, Calm
Requires: Brother / Sister, Spouse, Cultivator, Baker, Beekeeper, Shepherd, or Apprentice
Note: Nursing functions as a combination of both the Child-Rearing and Midwifery skills. It costs 1 pt to open
Skills: 6 pts: Apothecary, Field Dressing, Ugly Truth, Pain-wise
Traits: 1 pt: Compassionate
Requires: Nurse, Albino, Sawbones, Teacher, or Apprentice
Skills: 6 pts: Haggling, Appraisal, Accounting, Conspicuous, Village-wise, Contraband-wise
Traits: 1 pt: Opportunist, Peddler
Restriction: May not be your second lifepath
Skills: 5 pts: Accounting, Persuasion, Haggling, Customer-wise, Weights and Measures-wise; plus 1 pt: General
Traits: 1 pt: Settled
Requires: Trader or Fence
Skills: 4 pts: Drunk-wise, Brawling, Intimidation, Streetfly, Observation
Traits: 1 pt: —
Restriction: May not be your second lifepath
Skills: 4 pts: Drink-wise, Waiting Tables, Soothing Platitudes or Seduction, Sleight of Hand, Tips-wise
Traits: One of the following: Bored, Bitter, Runt of the Litter, Handsome, Buxom, or Annoyed; plus 1 pt: Gossip, Catalyst
Restriction: May not be your second lifepath
Skills: 5 pts: Soothing Platitudes, Administration, Cooking, Mead Appraisal, Guest-wise, Honest Business-wise; plus 1 pts: General
Traits: 1 pt: Heard it all Before, Drunk
Requires: Meadmaker, Miller, Trader, Woodsen, Weaver, or Bouncer + Server or two Server lifepaths
Skills: 4 pts: Hauling, Inconspicuous, Signals-wise, Baggage Train-wise
Traits: 2 pts: —
Restriction: May not be your second lifepath
Skills: 6 pts: Conspicuous, Cudgels, Brawling, Shield Training, Trouble-wise
Traits: 1 pt: Alarmist
Restriction: May not be your second lifepath
Skills: 6 pts: Command, Intimidation, Interrogation, Polearms
Traits: 1 pt: —
Requires: Deputy, Chevalier, Bandit King / Queen, Missionary, Custodian, or Negotiator
Skills: 6 pts: Etiquette, Oratory, Persuasion, Rule of Law, Petitions-wise; plus 1–3 pts: General
Traits: 2 pts: Practised Smile, Popular, Fair
Requires: At least 3 other Field setting lifepaths
Note: The Mayor is an elected position. They can serve up to three terms in a row, each taking 4 years, before they must step down. Decide when taking this lifepath how many terms were served, and thus add 20, 25, or 30 rps, and 1, 2, or 3 General skill pts.
Skills: 3 pts: Doctrine, Foreign Doctrine, Pilgrimage-wise, Dead Saints-wise; plus 1 pt: General
Traits: 2 pts: Road Weary, Sightseer
Skills: 5 pts: Suasion, Preaching, Foreign Languages, Intimidation, Below-wise, Brawling, Foreigners-wise
Traits: 2 pts: Zealot, Righteous
Requires: Pilgrim, Savant, Chaplain, Factotum, or the ‘Ordained’ trait
Skills: 6 pts: Doctrine, Read, Write, Meditation Training, Summoning / Conjuration§, Chandler, Singing, Shrine-wise, Prayer-wise
Traits: 2 pts: Ordained, Gift of the Faithful
Requires: Field Hand, Missionary, Pilgrim, Chronicler, or Rescued by the Church
Skills: 6 pts: Vows-wise, Oratory, Illuminations, Calligraphy, Summoning / Conjuration§, Ritual, History, Research, Chandler, Poetry, Chapel-wise
Traits: 2 pts: Portly, Patient
Requires: The ‘Ordained’ trait
Skills: 5 pts: Administration, Accounting, Conspicuous, Etiquette, Parish-wise, Abbey-wise; plus 1 pt: General
Traits: 1 pt: Revered
Requires: Father / Mother, or Pontiff
Skills: 2 pts: Blindfolds-wise, Begging, Below-wise
Traits: 2 pts: Claustrophobic, Orphan, Lucky or Unlucky
Fields and Forests Setting
Lifepath | Time | Res | Stat | Leads |
---|---|---|---|---|
1. Born to the Fields | 5 yrs | 4 rps | — | — |
Traits: Roden Common Traits; plus 2 pts: Vegetarian
2. Field Hand | 3 yrs | 3 rps | +1 P | Exile |
Traits: 1 pt: Back-breaking Labour
3. Shepherd | 4 yrs | 4 rps | +1 P | Exile |
Traits: 1 pt: Spitting, Cry Dragon
4. Woodsen | 4 yrs | 6 rps | +1 P | Exile |
Traits: 1 pt: Independent
5. Apprentice | 5 yrs | 9 rps | +1 P | Exile |
Traits: 1 pt: Gofer
6. Gatherer | 4 yrs | 9 rps | — | Exile |
Traits: 1 pt: —
7. Farmer | 8 yrs | 10 rps | +1 P | — |
Traits: 1 pt: Hoarder
8. Beekeeper | 6 yrs | 10 rps | +1 M | — |
Traits: 1 pt: Thick Skin, Beespeaker
Requires: Woodsen, Gatherer, Farmer, Father / Mother, Apprentice, or Field Hand
9. Cultivator | 8 yrs | 10 rps | — | — |
Traits: 1 pt: Impressive Hat, Fun Guy, A Bit Mad
Requires: Gatherer, Weaver, Scavenger, Mycanist, Scrub, Scavenger, or Hermit
10. Furrier | 4 yrs | 10 rps | +1 P | Exile, Milita |
Traits: 2 pts: Reeks
Requires: Shepherd, Scrub, Bushwhacker, Hunter, or Sawbones
11. Crabber | 6 yrs | 11 rps | +1 M/P | Exile |
Traits: 2 pts: Superstitious, Pinched Once (Once!)
Note: Crabbing works like the Fishing skill, but for crabs
12. Baker | 4 yrs | 12 rps | — | Citadel |
Traits: 1 pt: Fragrant, Sweet Tooth
Requires: Beekeeper, Miller, Shepherd, or Field Hand
13. Weaver | 6 yrs | 15 rps | — | Citadel |
Traits: 1 pt: Calloused
Requires: Apprentice or Cultivator
14. Miller | 5 yrs | 14 rps | +1 M/P | — |
Traits: 1 pt: Industrious
15. Meadmaker | 5 yrs | 15 rps | — | — |
Traits: 1 pt: —
Requires: Beekeeper or Miller
16. Gardener | 8 yrs | 16 rps | +1 M | Citadel |
Traits: 2 pts: Fragrant, Affinity for Plants
Requires: Apprentice, Farmer, Meadmaker, Cultivator, or Beekeeper
17. Refiner | 8 yrs | 18 rps | — | — |
Traits: 1 pt: Portly
Requires: Quartermaster, Meadmaker, Cultivator, or Gardener
18. Crafter | 6 yrs | 15 rps | +1 M, +1 P | — |
Traits: 1 pt: Diligent
Requires: Apprentice, or Furrier
19. Landscaper | 8 yrs | 17 rps | +1 P | Below |
Traits: 2 pts: Salt of the Earth, Perspective
Requires: Gardener, Crafter, Worker, Munitions Expert, or Scratcher
Note: Excavation costs 2 pts to open, replaces the Ditch-Digging skill (refunding any points spent already), and is naturally open-ended (see pg 271)
20. Sylvaneer | 8 yrs | 18 rps | +1 M/P | Exile |
Traits: 1 pt: Humble, Prehensile Tail
Requires: Gardener, Crafter, Worker, Artillerist, Woodsen, or Cultivator
Note: Tree Surgery is a naturally open-ended skill that combines and replaces the Tree Cutting and Carpentry skills, it costs 2 pts to open (so refund any points spent already)
21. Old Master | 10 yrs | 20 rps | +1 M/P | — |
Traits: 1 pt: Perfectionist, Early Riser, Stubborn, Healthy
Requires: Armourer, Bladesmith, Surveyor, or any other Master lifepath
22. Nurse | 4 yrs | 10 rps | +1 M | — |
Traits: 2 pts: Bedside Manner, Calm
Requires: Brother / Sister, Spouse, Cultivator, Baker, Beekeeper, Shepherd, or Apprentice
Note: Nursing functions as a combination of both the Child-Rearing and Midwifery skills. It costs 1 pt to open
23. Healer | 8 yrs | 12 rps | +1 M | Citadel |
Traits: 1 pt: Compassionate
Requires: Nurse, Albino, Sawbones, Teacher, or Apprentice
24. Trader | 6 yrs | 15 rps | — | Any |
Traits: 1 pt: Opportunist, Peddler
Restriction: May not be your second lifepath
25. Shopkeeper | 8 yrs | 25 rps | +1 M | — |
Traits: 1 pt: Settled
Requires: Trader or Fence
26. Bouncer | 3 yrs | 5 rps | +1 P | Exile, Below |
Traits: 1 pt: —
Restriction: May not be your second lifepath
27. Server | 4 yrs | 8 rps | — | Society, Citadel |
Traits: One of the following: Bored, Bitter, Runt of the Litter, Handsome, Buxom, or Annoyed; plus 1 pt: Gossip, Catalyst
Restriction: May not be your second lifepath
28. Innkeeper | 8 yrs | 22 rps | +1 M | — |
Traits: 1 pt: Heard it all Before, Drunk
Requires: Meadmaker, Miller, Trader, Woodsen, Weaver, or Bouncer + Server or two Server lifepaths
29. Conscript | 1 yr | 5 rps | — | Militia |
Traits: 2 pts: —
Restriction: May not be your second lifepath
30. Deputy | 4 yrs | 10 rps | +1 P | Militia, Exile, Society |
Traits: 1 pt: Alarmist
Restriction: May not be your second lifepath
31. Sheriff | 8 yrs | 12 rps | +1 M/P | Militia |
Traits: 1 pt: —
Requires: Deputy, Chevalier, Bandit King / Queen, Missionary, Custodian, or Negotiator
32. Mayor | 4–12 yrs | 20–30 rps | +1 M | — |
Traits: 2 pts: Practised Smile, Popular, Fair
Requires: At least 3 other Field setting lifepaths
Note: The Mayor is an elected position. They can serve up to three terms in a row, each taking 4 years, before they must step down. Decide when taking this lifepath how many terms were served, and thus add 20, 25, or 30 rps, and 1, 2, or 3 General skill pts.
33. Pilgrim | 2 yrs | 4 rps | — | Any except Citadel |
Traits: 2 pts: Road Weary, Sightseer
34. Missionary | 5 yrs | 5 rps | +1 M, +1 P | Any |
Traits: 2 pts: Zealot, Righteous
Requires: Pilgrim, Savant, Chaplain, Factotum, or the ‘Ordained’ trait
35. Brother / Sister of the Vale | 5 yrs | 14 rps | +1 M | — |
Traits: 2 pts: Ordained, Gift of the Faithful
Requires: Field Hand, Missionary, Pilgrim, Chronicler, or Rescued by the Church
36. Father / Mother | 7 yrs | 20 rps | +1 M | — |
Traits: 2 pts: Portly, Patient
Requires: The ‘Ordained’ trait
37. Abbot / Abbess | 10 yrs | 30 rps | +1 M | — |
Traits: 1 pt: Revered
Requires: Father / Mother, or Pontiff
38. Kidnapped! | 1 yr | 2 rps | — | Below, Society |
Traits: 2 pts: Claustrophobic, Orphan, Lucky or Unlucky
Current Year: 429 Burmeccian Reckoning
Type
Geopolitical, Theocracy
Alternative Names
The Cataract States, The Rainlands
Demonym
Burmeccian
Government System
Monarchy, Elective
Power Structure
Confederation
Economic System
Traditional
Currency
Dust, Bits, and Shards (all measured by weight).
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