Healer Profession in Legends | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Healer

Healers work alongside warriors to help them recover from injuries, and ensure that the people of Taliesin can stay healthy and whole. They can be of any Mark or power, and are trained as warriors before they enter training in the Healing Halls. Despite the lessened physical demands, the job is no less taxing than that of a warrior, and only the strongest healers remain as such until their deaths.

Career

Qualifications

Completed warrior training, have a Mark of some sort. Must complete an apprenticeship in the Healing Halls.

Career Progression

Advance from apprentice, to novice, to healer, to master

Payment & Reimbursement

Pay varies depending on experience, but on average is 200000 silver coins per year

Other Benefits

Healers are housed in the palace, and are often exempted from battle duties. They also have an easier life compared to that of the warrior.

Perception

Purpose

Treat moderate to severe illnesses and injuries for both warriors and the common population

Social Status

Considerable amount of honour in being a healer. A valued duty, and more are constantly being sought out.

Demographics

Approximately 3% of Taliesin's population are healers

History

The Healing Halls were founded by Fianna Kelwyn in Year 5, after a plague swept through Zavinia. They would grow and expand in the following years, soon training healers to go out and serve different parts of Taliesin in the same manner as warriors.

Operations

Tools

Different herbal blends. Bandages and gauze. Sterile knives and tweezers.

Materials

Herbs for the blends and potions. Bandages.

Workplace

Typically work in large halls, with plenty of beds. A clean, fresh smell, though can smell of blood after a major battle.

Provided Services

Heal warriors and maintain the health of those with permanent afflictions. Are available for the people to come to in case of illness or injury that cannot be healed through bedrest and time.

Dangers & Hazards

Those who work on the battlefields run the risk of death. Can be a target for invading or attacking armies.
Type
Medical
Demand
A staple (healthcare is funded by the Council). In constant demand.
Legality
Legal, but only for those trained in the Healing Halls. Strict rules punish those who try to practice without that training.
Other Associated professions
Related Locations
Used By

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!