Sigil Rank/Title in Legacy 1 | World Anvil

Sigil

Elite Mages of the Rorance Kingdoms

The rank of Sigil is both religious and militaristic. Named after the arcane sigils that are unique to their order. Their founding reaches back to the Magelord Ato who was said to be the first Sigil. Commonly thought to be a form of Ink Mage by the uninitiated. As both Sigils and Ink mages have runic markings that resemble tattoos but Sigil's markings do not use special inks nor do they fade when they use their powers. Like Ink Mages they have the ability to use spells almost instantaneously.  

Becoming a Sigil


Just as the Ennoblementare selected, so to are Sigils selected based on desired qualities. It is believed that the process to transform a person into a Sigil causes their natural qualities to become greatly enhanced, and so only the most virtuous are to be chosen. This at least is the theory. As with all things politics takes its place in these matters. Any person who is being considered to become a Sigil must exemplify these virtues:
Self-control
Resilience
Justice
Honor
Wisdom
The candidate is presented before the Council of Ashajra, named after the Sigil reformist Ashajra Duvant who died fighting against the Rune Lord Aruin. The Council tests and ultimately approves or denies the candidate. Those chosen are taken to the Sharanance Catalyst. This catalyst is highly regulated and its location a closely guarded secret among the Royals. The candidate must enter the Catalyst to gain their Primer.

Primers and the Ceremony of Emblems.



There are four Primer types: Emerald (Earth), Sapphire (Water; sometimes called Azure), Citrine (Air) and Ruby (Fire). Each Primer is tied to a element type and a school of magic. Primers are the heart of Sigil magic and so are a closely guarded secret by the Order's highest masters. After the Primer is obtained, a Sigil will undergo the Ceremony of Emblems. This is performed by one of the Symblem Mystics. These masters specializes in various styles that lay the ultimate groundwork for the various technical components that are woven into the initiate's skin. When the Ceremony of Emblems is finished the person is officially a Sigil.

Training and apprenticeship

An apprentice is assigned to a Sigil that has achieved the rank of master. An apprentice is known as a Vashak (derived from the words Val meaning “To seek”, and Shakshahara “enlightenment”). A Vashak will serve under a master until they are able to pass the Trials of Ascension. Once these are completed they will become a knight.
Knights are no longer bound to their home temple and can leave. They are expected to perform fieldwork either on their own initiative or by taking missions given to them by their respective councils.

Technicals of Sigilcraft


Primer is the first and most important part of sigilcraft. It is only obtained through the Sharanance Catalyst. It dictates the elemental type and school of magic the person will have access to. There are two Primer styles: Diamond, signified by a white Primer, and Obsidian which is black in appearance. It is through the Primer that a Sigil draws in mana from the environment as well as “purifying” it to the Sigil’s preferred mana type.

Command Seal acts like a dam. Allowing a Sigil to not only absorb and store mana without risk of accidentally activating a sigil but also allowing them to channel said mana.

Activation Seal are specialized types of command seals that are activated via specific means. These are verbal, somatic, material and focus. This allows the Sigil to articulate how they want their spell to be cast. For instance their are certain somatic gestures that cause a spell to be dampened or allows the Sigil to target a particular person or object. Activation Seals are often called influencers.

Transfer Lines/Channels allow the Sigil to move mana through their body and store it. Channels have the most varied techniques and styles of all sigilcraft. Sigils often have at least two or three types. Some basic differences in styles are speed of channeling, buildup of power, and duration of empowering sigils.

Sigils are the iconic arcane symbols from which the Sigils derive their names. They are the symbolic representation of ancient and arcane power. Their origin or true nature is not fully understood. Their creation predates the The Reawakening. Symblem Mystics study to understand establish Sigils and work to create new ones. Sigils are activated through a combination of mana being pushed into the sigil while the Activation seal(s) being primed.
Sigils are broken into three categories: Emblems, Symbols and runes. Emblems are apart of a Sigil’s primer and dictates the mana type and arcane school of magic they can perform. Emblems are given to a Sigil when they finish going through the Sharanance Catalyst. Symbols have interpretive meaning and therefore the outcome of their power can be altered and changed by the Sigil using it. Symbols are studied and created by the Symblem Mystics who study all aspects of Sigils to create new forms of magic as well as more potent spells. Runes are symbols whose power is permanent and unchanging. These are often act as specific effect and control mechanisms within a spell. They are incredibly useful when combined with Symbols to create personalized effects. Runes are also used in meta magics.
After an initiate becomes a fully fledged Sigil they are gifted with two extra emblems. A Modifier and a Control. The Modifier allows the Sigil to alter their spell through the use of specialized techniques, additional sigils and/or Meta-modifiers. These are tied into the Activation Seal as sub-sets. The Control emblem allows the Sigil to dictate the amount of force behind a spell. Giving them a vast range between non-lethal to instantly fatal attacks.

Primer Styles

White or Celestine
Listen up! I will only say this once. Welcome to House Celestine. Does anyone know why Celestine is our symbol gem? Its because its transparent. It allows what is around it to reflect through. Look to those around you. You will come to know them better than you know yourself for you now belong to them and they to you. From here on you are charged with their protection and their success. You are their keeper. In this way you are now transparent and only those around you will reflect your glory!
  The Celestine style values community and interdependence. Its greatest ideal is order, whether within society or upon the battle field. All Celestines have the ability to Mana Chain between each other, allowing for the instant transfer of mana between them. This makes a group of Celestine primed warriors incredibly powerful. Their greatest weakness is being cut off from one another and being alone as their training and style are based around group combat. Sigils are altered by this style to give the user more precision and control. They also have the ability for another Sigil to connect with the spell as though it were their own. This allows for a wide variety of spells and alterations to take place seemingly instantaneous.

Black or Obsidian
Do not let our purpose fool you. We understand the need for others. We understand that there are times where the group can accomplish more than the individual. What you should understand is that the actions of one individual are sometimes more influential that the actions of an army. For these moments we train and stand vigilant. Ever ready when history will be bent by our greatness.
  Those marked with the Obsidian style are powerful and capable lone warriors. Taught to be self-sufficient with a reliance on their own internal fortitude, a member of House Obsidian is considered to be a deadly adversary. Above all else, Obsidian value independence. This is often manifested in veterans having modified sigils that are one-of-a-kind, producing effects that enemies have no chance of countering beforehand. Some of the most famous Sigils were lone Obsidians that turned the course of Rorance's history. Roan Avadu, according to legend, waited three days in the sewers under the fortress of a Runelord in order to kill him while on the toilet. Obsidians are often patience opportunists who use the world, people and systems around them to achieve their goals.  

Arcane Power:



Sigils are like any other caster within the Kingdoms, yet there are several key differences. Their ability to learn and master schools of magic are enhanced and limited through their primers and sigils. A Sigil’s primer dictates what meta schools of magic he will study (see Rorance Magic for more information). Their ability to cast within this school of magic is greatly enhanced by their primer. Their ability to channel is also different as it is near instantaneous compared to most other casters but its their flexibility that makes a Sigil an unparalleled caster.

Martial Schools:


Sigil society is centered around the temples that train and hone the skills of practitioners. The Sigils have an ancient tradition of not only harnessing their arcane potential but their physical potential as well. Each temple has a martial school or schools attached to it. This is often done through the grandmaster’s own philosophy, or the ancient traditions of the temple itself.
The Martial schools are broken into four elemental fighting styles: Earth, Water, Fire and air. They are also referred to as the Emerald, Sapphire (or Azure), Ruby and Citrine schools. Each fighting style requires the user to learn to channel their mana in specific ways. Students are taught not only the art of combat casting but also specialized techniques that make them uniquely deadly.
As will all Martial schools they are not primarily there to learn to fight. Each school has its own doctrine and philosophy of how a person should be. The shape the person into a disciple who carries the schools intellectual and spiritual traditions with them.

The Earth Schools teach a strong connection to nature and focus on using this connection to influence their opponents. They use this connection to augment their senses. Emerald fighters often learn to fight with plant or animal companions. Emeralds earn a deep appreciation for nature and thus often live in or near natural wilds, this is where they are at their strangest after all. In the past these disciples had problems when traveling in ships between worlds. They would sometimes try to replicate small ecosystems within their confined spaces. This became problematic because said spaces were artificially controlled environments. Over the decades two solutions were created. The first was a specialized module that would could be detached from the person’s house and then reattached to specialized ships. The other solution was the creation of the bio-mechanical ships that would later become a signature symbol of Sigil ingenuity.
Emerald are trained to be strong and resilient like a rock. Their martial form focuses on stability and endurance. They seek to stand their ground and slowly gain control of the battle. They are sacrifice specialization for being strong in both offensive and defensive combats. Their fighting style utilizes their aura to harden their bodies and root them in place. They are incredibly hard to knock down.
Above all Emeralds seek to be at harmony with nature as this is when they are the most powerful and complete. The Mystics of this tradition learn from the Mysteries of Communion. They can call upon nearby plants to entangle an enemy or for animals to come to their aide. They have the ability to manipulate earth.

The Sapphire schools draw their strength from water. As the water flows so do they. They are taught to be flexible and adaptable to any situation. Changing as the world changes them. They bend but do not break. Their style is the most easy going of the four schools. Their slow forms working to cultivate inner peace and acceptance and so learn to see peace and acceptance of the world around them.
The misconception of the Sapphire schools as Azure comes from the fact that the school has its own Mystical arts known as the Azure subschool. Most disciples of the Sapphire tradition are educated in the rudimentary knowledge of the Sacred Mystery of Waters. The Azure school is most known for its incredible healers who can heal most common wounds and illnesses with purified water. Though its less known but equally fantastic teachings on the sacredness of waters allows the practitioner to understand the incricate nature water and how it retains memories and its own natural history of its existence. Practitioners of this art learn to imprint a memory upon water and use it as a type of natural memory storage. Those that understand these mysteries can interpret these hidden messages.
The Sapphire philosophy idealizes harmony and peace with the world and people around you. Water does not force but finds its own way. Through gentle exposure one can wear down a hard heart and create a new path. It is because of this that their fighting style often inflicts only minor damage that has no lasting harm. They seek to incapacitate through use of pressure points. Sapphires move and flow around their opponents, letting them strike so that they may counter in the best way possible. A sapphire is an expert on defensive techniques.
It is said that their seeking of peace caused the ancient aspect Kurato to bestow upon them the secret of Tiax Ni’ki (Tee-ax Nee-Ki) or the Touch of Death. Used only in the rarest of occasions and typically only taught to the grandmaster and select elders. It was said that Roan Avadu was a Sapphire and used the Tiax Ni'ki to kill one of the Runelords.
Sapphires have incredibly self-regenerative abilities they learn from the Mysteries of Waters. Masters have the ability to convert water into breath as well as use the humidity in the air to create extra-sensory perception. They also have the ability to alter the state of water.

The Citrine or Air School is renowned for its use of speed and dexterity. Their fighting style is all about evasion. They work to constantly keep their opponents off balance and then seemingly striking from different directions simultaneously.
Disciples of this school draw their power from the air and use it to not only move themselves but other people and objects. Often mistaken for telekinesis it is technically aerokinesis, thus they are reliant upon air to create this effect. They are limited on how they can direct this and how powerful they can push or pull. Often times the most best approach is subtlety. Pushing an opponent slightly off balance, causing an object to tip just enough to fall. These minor adjustments cause the Citrines to be incredibly hard to pin down. Citrine philosophy is the desire of freedom. Nowhere else is this more typified than in their ability to fly. Disciples seeking wisdom and knowledge as a means of understanding the universe around them and so believing that they become more free in the process. More knowledge, equals more choice, equals more freedom. They are often frustrated by the endless ignorance they uncover as they progress. Citrines are wanderlusts and so their schools are often small as the class will move from place to place. Citrines often have many places that they will call home and will usually be apart of several temples.
Citrine Mystics learn to create a very functional invisibility. The masters of this technique can hide their body, their scent and their sound.
One of the most recent traditions of the Citrine schools is to learn non-arcane magic tricks. They see it as a test of coordination or critical thinking skills.

The Schools of Ruby fire teach passion. They learn to use their emotions as fuel. Constantly creating, shaping, reshaping, forging and reinventing themselves and the world around them. The Ruby school is not only a fighting academy but teaches arts. They are taught to use their imagination rather than formula. It is often said that a disciple of this school is an artist, a lover, a crusader and a friend all in one.
Their fighting style is aggressive and works to constantly keep pressure on their opponent(s). Their traditional style is brutal and efficient, but master rubies usually know at least two other fighting styles. This process of learning and molding different fighting styles into a personal style fits into their school’s philosophy: Follow your heart, wherever it may lead. Like a fire flickers, never standing still, so to do they love change. They often have deep connections with friends and families.
It is an Ruby Mystics that study the Mysteries of Chaotic Involvement learn to manipulate not only fire but also light. Masters can bend light to create a passive camouflage as well as learn to sense heat and have heat vision. They can learn to regulate their temperature in harsh environments. Because of this many Ruby Temple’s sacred places are build on or near volcanoes.
Mystics of the Mysteries of Aranadus tradition learn the art of enchantment. They are the only ones who can inscribe sigilcraft upon items. These items can then only be used by another Sigil. They are often requested by other Sigils to craft or enchant items. Many Symblemists are Rubies.
 

Purists and Synergists



Sigils have many traditions and legends since their inception at the hand of the Magelord. For millennia it was believed that a Sigil could only have one primer. There were many legends of powerful Sigils that had two primers prior to the Order near destruction during the reign of the Runelords. The Magelord Ato was believed to have duel primers. Centuries later, Arrekt the Vigil returned during the rise of the Twelve Lords with a second primer. This caused controversy within the ranks of the order. Some believing him to be tainted, others believing him to be an evolutionary step back towards their origins. These two factions would become known as the Purists and Synergists. This controversy split the order for over a thousand years.
In recent centuries the two factions have resolved their differences, yet they still endlessly debate over which is better. It has become tradition to hold tournaments where Purists and Synergists can compete against each other to prove which way is the best. The Purists have the enjoyment of being the majority since true Synergists, and not just theorists, are often few and far between.
The Purists believed that it is unnatural to mix Primers and thus caused a Sigil to become weaker for it. Since Arrekts time some of the most notable Sigils were purists. They disregarded the myths and legends of the past stating that focusing on one Primer was the only way to gain enlightenment. All but one of the Major Temples run by Purists.
The Synergists are wild and diverse as their secondary primer blurs the philosophy they were taught by their first Primer. Those who have fought a Synergist can not deny their incredible power. Synergists have a tradition of being made up of lesser Temples that work to fluently mix the philosophies and martial and magic styles of the various primers.
  ----------MAJOR WIP------------------- The lesser school are:
Celestine Synergistic Houses:
Diamithyst is the school that combines Ruby and Sapphire.
Omomeni is the school that combines Ruby and Emerald.
Annausta is the school that combines Sapphire and Citrine.
Korfaeri is the school that combines Sapphire and Emerald.
Thostna is the school that combines Citrine and Emerald.
Cyndur is the school that combines Citrine and Ruby
  Obsidian Synergistic Houses: Cael is the school that combines Ruby and Sapphire.
Bragranon is the school that combines Ruby and Emerald.
Val Sunyer is the school that combines Sapphire and Citrine.
Jundar is the school that combines Sapphire and Emerald.
Nostranyl is the school that combines Citrine and Emerald.
Shokraba is the school that combines Citrine and Ruby
Sigils are the elite mages of the Rorance Kingdoms. They are both a militaristic and religious order. Some of Rorance's greatest philosophical and arcane movements started within the traditions of the Sigils Order.

Sigils Ranking and social structure


Sigil Temples are the formal structures of the Sigil’s homelife. They provide training, shelter and housing for the Sigil and their family if they have one. Each temple is presided by a Grandmaster who runs the temple until their death. Before they die they will chose a successor. Under the Grandmaster is the Council of Elders. Each temple has its own unique school of thought, training, traditions and specialization.
Formal ranking
Initiate are considered to be formally apart of the sigil order but not officially. They must undergo the Catalyst to officially be apart of the Sigil Order.
Vashak are apprentices under the guardianship of a master. A Vashak will belong to their master’s current temple or school. They will attend classes and training as well as serve in various capacities.
Knights are Sigils that no longer have to be under the direct guidance of a master. They have finished their classes and have proven themselves in fieldwork. They are encouraged to develop their own unique styles. This is often done by studying specialized skills and studying under masters or elders. Sometimes this means the knight will leave their home temple and go study at other temples.
Masters must be granted their status by the Council of Elders. When one council grants a Sigil status as a master the other temples recognize and treat them as such but there have been times when one temple will deny the status. In those cases the Sigil will be treated as a Knight at that temple.
Elders are those who have proven themselves not only by skill but by their wisdom. They have usually taught many students by the time they are accepted as this is one of the ways they prove themselves. All Elders are considered to be on one of the councils though they are not required to do so. Elders still perform fieldwork but usually are kept in reserve so as to ensure that they are able to instruct at their temple.
The Council of Elders is used when talking about the entirety of the council. The Council itself is subdivided into smaller councils that oversee specific aspects of Sigil affairs. There is the Council of Judgment which deals with the internal affairs of the Order. They are responsible for any and all disciplinary action as well as hunting down any rouge sigils. The Council of Reconciliation specialized in dealing with political situations. The War Council oversaw the military aspects or the order. They are the generals to their respective Royals during wartime and oversee defensive measures during peacetimes.
Grandmaster are leaders of the temples. They have the final say in all matters and are highly revered. Grandmaster spend their time teaching and overseeing the instruction of the younger generation. They are often scholars or mystics of incredibly insight and will pass their understanding on.

The Sharanance Catalyst is believed to have once been the body and fractured soul of an ancient guardian Aspect. The catalyst is one of the most dangerous to enter as it is constantly rearranging itself, thus not allowing anyone to prepare for the trials ahead of time. The survival rate is averaged at 1 in 3 people to live through the experience.
It is a commonly held belief of those who undergo the trial believe that the catalyst is testing to determine a person's worthiness as well as what Primer they will be given. Others believe that it is like a mirror and the person is casting a reflection into the catalyst. That reflection becomes the test that the person must overcome.
Symblem Mystics understand the power of symbols. Symbols can encapsulate whole volumes within them and thus had inherent power given to them by those who understand them. Some symbols are inherently powerful as though the universe wills them to be so, other symbols are powerful because people’s believe in them. Thus it is not uncommon to see ancient symbols being used within sigilcraft. These mystic masters will spend decades, sometimes even centuries, honing their skills. Their are mystical traditions that have developed into schools of thought that teach specific techniques that have been honed for millinia. All this knowledge and insight goes into the creation of the technical components of sigilcraft.

  Difference in viewpoints Obsidians are sometimes mistrusted by their Celestines brethren who view them as schemers. In turn, some Obsidians see the Celestines as unimaginative conformist, who can't think for themselves.   Rorance Magics: Rorance’s rich arcane history started in the obscure mysteries of the ancients. Its modern magics came about through the intensive study and cataloging of arcane knowledge. It was through this process that spells were refined into the popular spells that are used by mainstream practitioners. To these practitioners every time a spell is cast using the formula it is like a peer review of its abilities.
Over the years the term Arcane Morphic Cohesion was coined to explain the way that spells seem to become easier to cast the more they are cast on a universal scale. This would explain why the older a symbol becomes more solidified in its effects and abilities. Theoretically leading a symbol to ultimately become a rune.

Cover image: by Cw Tolle II

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