This is where you'll find all the spells, abilities, skills, techniques, etc...
You adopt a defensive stance enhancing it with magic, bolstering your defenses against incoming attacks.
As an action, choose one creature you can see within 60 feet of you. You immediately learn the level of each element that it possesses as well as it's elemental weaknesses. resistances and immunities.
You extend your hand and trace a sigil of warding in the air.
You infuse your blade with the necrotic energy that forces the next wound you inflict on enemy bleed uncontrollably.
You weave together threads of magic to create a sword of solidified magna in your hand. This magic blade lasts until the spell ends. It counts as a simple melee weapon with which you are proficient. It has a damage die and properties equal to the weapon..
For the duration, you sense the presence of magic
This spell repairs a single break or tear in an object you touch
Manipulate minor quantities of water
Choose an area that you can see within range. You create smoke when you do so. Thick black smoke spreads out from the target location in a 20-foot radius, moving around corners. The area of the smoke is heavily obscured. The smoke persists for 1 min
You hurl a bubble of acid.
Control the wind to a slight degree
Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or ignore you as a target for the duration. At the end of each of its turns, the target can make another Wisdom saving throw.
You infuse your body with air elemental magic. You move among the currents of the wind attacking everyone on your path. You choose straight line with distance equal to your movement speed. ..
You attempt to beguile a beast that you can see within range.
You create a ghostly, skeletal hand and touch your enemy with it.
Empower your weapon strike with booming energy, punishing movement with additional damage.
You step into a stone object or surface
Your touch inflicts disease.
You infuse your body with magic and let it guide you in a wild dance of slicing and slashing. You make a melee attack roll against one target in range. If the attack hits you can roll damage for 3 attacks with your melee weapons...
Infuse your arrows with force to knock back your enemies.
You cause a creature or an object you can see within range to grow larger or smaller for the duration.
You create a burst of thunderous sound
You surround your weapon with magical light that increases the size of your blade. You attack with your weapon as usual but it now has a Reach property and deals light elemental damage equal to 1d8 + your spellcasting ability modifier.
Grasping weeds and vines sprout from the ground and ensnare your opponent.
This spell allows you and the objects you hold to pass through solid objects for its duration. You can allow parts of your body to be able to interact with solid objects...
A spell that decreases the temperature in the area to freezing conditions.
ou touch one to three pebbles and imbue them with magic.
This spell lets you convince a beast that you mean it no harm.
An ability to take over another creature.
You infuse your blade(s) with the necrotic energy that forces the next wound you inflict on enemy bleed uncontrollably and with a vicious slash send that energy in a cutting wave on all sides.
Magical darkness spreads
You infuse your blade with magic and release it with a slashing movement sending a cutting wave through the air . Make a ranged spell attack against the target at the distance up to 30 ft...
The sight of all the opponents you face rejoice you and you infuse this feeling with magic increasing your speed. Increase your movement speed by 5 ft for every 2 opponents and give yourself an additional melee weapon attack for every 3 opponents.
Using their ki, a shinobi creates an illusionary double.
The surrounding plants and roots surround your body forming a thick shell of plant armor that takes shape of a large beast.
You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 darkness damage to the target whenever you hit it with an attack. A Remove Curse cast on the target ends this spell early.
Your weapon flies back to your hand. It takes the most direct route and evades all obstacles unless the obstacle makes it deviate more than 10 ft from the initial trajectory. In which case it harmlessly hits the obstacle.
a thin sheet of flames shoots forth from your outstretched fingertips
You attempt to interrupt a creature in the process of teleportation. If the creature is using a spell of 2nd level or lower (or effect/ability of equal power), its spell fails and has no effect...
Briefly surrounded by silvery mist, you teleport short distance
You channel vitality and harmony into the natural world and restore the nature.
Your magic grants you a brief insight into the target's defenses.
You weave a distracting string of words causing creatures that can hear you to ignore everyone else.
One creature or loose object rises vertically and remains suspended there.
The ground twists and sprouts hard spikes and thorns.
You slash upward to create the image of a full moon, then slash down at an angle to slice through the moon
Choose a creature that you can see within range. Deal 1d6 darkness damage and the target must succeed on a Constitution saving throw or be paralyzed until healed. This spell has no effect on undead.
Make an object shed light
You create a wall of swirling sand on the ground
Spell that heats the air in large area.
You cause numbing frost to form on one creature
Whispering to the spirits of nature you ask them a tiny favor.
You infuse your desire for the kill with magic making sure that your next successful strike will be the last. Next time you do a critical hit on your opponent while this spell is active you triple the damage die instead of doubling it.
A veil of shadows and silence radiates from you, masking you and your companions from detection.
You create a sound or an image of an object
You point your finger toward a creature within range and whisper a message.
Reshape the earthy terrain at your will
You infuse your weapon with magical energy, enhancing your next attack.
Each object within range is outlined in blue, green, or violet light