Thickwood crossroads
Located in the middle of the old Shar territories, The thickwoods crossroads got its name, relatively unimaginatively for being crossroads in the middle of the "thick woods", a roughly 90 mile wide forest.
The small settlement is mostly provisioners and Inn owners who rely on the trade of passers by between Undruum, Shar and Kez Heza.
The population is fairly isolationist and, while apparently "harmless" have always been somewhat unsettling to those who do choose to stay. This has given them a reputation for being unwelcoming and "culty" further damaging their reputation.
The small settlement is mostly provisioners and Inn owners who rely on the trade of passers by between Undruum, Shar and Kez Heza.
The population is fairly isolationist and, while apparently "harmless" have always been somewhat unsettling to those who do choose to stay. This has given them a reputation for being unwelcoming and "culty" further damaging their reputation.
Demographics
Mostly orcs, dwarves and humans with a scattering of the relivant combined races.
Industry & Trade
Basic food and travelling provisions are traded from here, but a notable lack of lumber considering its location.
Infrastructure
An inn, claiming to be several millellia old, the pike and stump has been repaired and rebuilt so many times its claim is somwhat desputed among scholars.
Basic food and travelling provisons are traded from here, but a notable lack of lumber considering its location.
Basic food and travelling provisons are traded from here, but a notable lack of lumber considering its location.
History
While there has been a settlment here for over 3000 years, its population has changed violently from an extention of Shar itself to a single road side inn.
Natural Resources
While abundant in lumber and wild game, none is traded on a large scale from here, any that is not sold is used by the crossroad itself and none goes to waste.
Alternative Name(s)
Shar crossroads
Population
96
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