Gnaana Character in Kroninth | World Anvil
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Gnaana

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Gnaana

Rogue Assassin 5 Class & Level
Secret Identity Background
Changeling Race
Lawful Evil Alignment

Strength 10
+0
Dexterity 18
+4
constitution 13
+1
intelligence 14
+2
wisdom 10
+0
charisma 11
+0
Total Hit Dice 5
Hit Die 1d8+1
3 proficiency bonus
13 Passive perception
0 Strength
7 Dexterity
1 Constitution
5 Intelligence
0 Wisdom
0 Charisma
saving throws
4 Acrobatics
0 Animal Handling
2 Arcana
3 Athletics
3 Deception
2 History
0 Insight
0 Intimidation
2 Investigation
0 Medicine
2 Nature
3 Perception
3 Performance
0 Persuasion
2 Religion
7 Sleight of Hands
10 Stealth
0 Survival
skills
15
AC
33
Hit Points
4
Initiative
9m
Speed
  • Light Armor
    Simple Weapons
    Rapier
    Shortword
    Longsword
    Hand Crossbow
    Common
    Thieves' Cant
    Thieves' Tools
    Disguise Kit
    Poisoner's Kit
    Forgery Kit

Proficiencies
Rapier 1d20+7 1d8+4 Piercing
Dagger 1d20+7 1d4+4 Piercing
Shortsbow 1d20+7 1d6+4 Piercing
Attacks

Spellcasting

Equipment
I move from place to place, never staying anywhere long and leaving nothing behind.
Risk and danger are exhilarate me. Pulling off schemes and deceptions is a rush.

Personality Traits
Secretive: I am in the habit of not talking about myself. My business is none of yours. (Any)
Ideals
I am part of an underground assassin's guild that kills important targets around the continent.
Bonds
I've been lying so often and for so long that I can't help it anymore. I frequently lie for no reason at all.
Flaws
Changeling (+1 Dexterity, +1 Charisma)
Shapechanger:
As an action, I can polymorph into any humanoid of my size that I have seen, or back into my true form.
However, my equipment does not change with me.
If I die, I revert to my natural appearance.


Assassin, level 5:
◆ Expertise (Rogue 1, PHB 96) [with two skills]
I gain expertise with two skills/thieves' tools I am proficient with; two more at 6th level

◆ Sneak Attack (Rogue 1, PHB 96) [3d6]
Once per turn, I can add damage to finesse/ranged attack if I have adv.
I don't need adv. if a conscious ally is within 5 ft of the target and I don't have disadv.

◆ Thieves' Cant (Rogue 1, PHB 96)
I know the secret rogue language that I can use to convey messages inconspicuously

◆ Cunning Action (Rogue 2, PHB 96)
I can use a bonus action to take the Dash, Disengage, or Hide action

◆ Assassinate (Assassin 3, PHB 97)
I have adv. on attack rolls against creatures that have not taken a turn in combat yet
Any hit I score against a creature that is surprised is a critical hit

◆ Bonus Proficiencies (Assassin 3, PHB 97)
I am proficient with disguise kits and poisoner's kits

◆ Uncanny Dodge (Rogue 5, PHB 96)
As a reaction, I halve the damage of an attack from an attacker that I can see
Features & Traits

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